Station XX-13111 · no signal
[RO/EU] fuckingdelicious.org
Offline 217.160.100.246:28015 checked 7d ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,111
- top 59%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [RO/EU] fuckingdelicious.org?
A procedural map runs on [RO/EU] fuckingdelicious.org, generated by the game.
Which settings and rules apply on [RO/EU] fuckingdelicious.org?
You will find no gather rate in the name of [RO/EU] fuckingdelicious.org. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on [RO/EU] fuckingdelicious.org right now?
No players are recorded on [RO/EU] fuckingdelicious.org at this moment; it is offline, and the last sighting was 7 days 5 hours ago.
How does [RO/EU] fuckingdelicious.org rank against other Rust servers?
Over the last seven days, [RO/EU] fuckingdelicious.org recorded enough player hours to reach #13,111 worldwide, placing it in the top 59% of all ranked servers.
Operator and location
How reliably does [RO/EU] fuckingdelicious.org stay online?
[RO/EU] fuckingdelicious.org is down at the moment; the last recorded contact was 7 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 21 October 2026 is when Rust Server Trends first recorded it.
Which region does [RO/EU] fuckingdelicious.org run from?
Its name points to Europe, but [RO/EU] fuckingdelicious.org publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 217.160.100.246:28015 is the address it uses.
What build of Rust does [RO/EU] fuckingdelicious.org use?
[RO/EU] fuckingdelicious.org is running Rust network protocol 2634 and build 167781 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does [RO/EU] fuckingdelicious.org run its wipes?
Too few wipes of [RO/EU] fuckingdelicious.org are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 7 days 6 hours.
Tags
What do the server tags on [RO/EU] fuckingdelicious.org mean?
The game's server browser reads the tags [RO/EU] fuckingdelicious.org publishes: gmrust (Game mode): Survival in standard Rust; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [RO/EU] fuckingdelicious.org appear?
You will find [RO/EU] fuckingdelicious.org on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto [RO/EU] fuckingdelicious.org?
To join, enter client.connect 217.160.100.246:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.