Rust Server TrendsSeismic network · station log
Recording Stations11,614 Players32,078 Active2,758 Wipes · 3 h69 48 h

Station XX-16842 · no signal

Rust Tournaments | TEST

Offline 217.154.251.167:28015 checked 28d ago

Connect
Players now
0/ 20
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,842
top 70%
Last wipe
71d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16842 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 542 on average
164/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
142/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
16/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 283 on average
19/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
14/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average
62/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust Tournaments | TEST?

The map on Rust Tournaments | TEST is procedural, produced by the game.

Which settings and rules apply on Rust Tournaments | TEST?

No gather rate appears in the name of Rust Tournaments | TEST. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Rust Tournaments | TEST?

Rust Tournaments | TEST is not responding at this moment and is offline, last seen 28 days 22 hours ago.

How does Rust Tournaments | TEST rank against other Rust servers?

Over the last seven days, Rust Tournaments | TEST recorded enough player hours to reach #16,842 worldwide, placing it in the top 70% of all ranked servers.

Operator and location

How reliably does Rust Tournaments | TEST stay online?

No contact with Rust Tournaments | TEST right now, and the last recorded contact was 28 days 22 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Rust Tournaments | TEST hosted?

A region is not published by Rust Tournaments | TEST. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 217.154.251.167:28015.

Which Rust version is Rust Tournaments | TEST running?

Rust Tournaments | TEST is running Rust network protocol 2632 and build 161125 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does Rust Tournaments | TEST run its wipes?

On record so far are too few of Rust Tournaments | TEST's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 71 days 14 hours is how long the current world has been running.

Server tags

What do the server tags on Rust Tournaments | TEST mean?

These are the tags Rust Tournaments | TEST publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): This uses the game default of 8 per team; v2632 (Protocol): Game protocol 2632: to join, your game must match this version; cs161125 (Build): Game build: 161125; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Rust Tournaments | TEST appear?

The Rust Server Trends lists that take in Rust Tournaments | TEST are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to Rust Tournaments | TEST?

To join, enter client.connect 217.154.251.167:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit This uses the game default of 8 per team.
v2632
Protocol Game protocol 2632: to join, your game must match this version.
cs161125
Build Game build: 161125.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.