Station XX-15338 · recording
AZPZ Rust
Online 216.68.127.110:28015 checked 11m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,338
- top 69%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 37.4 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 12:20 UTC5d ago | M0.0■steady | 0 | – | running | 0 | |
| Wed 16 Sep, 02:00 UTC43d ago | M0.0■steady | 0 | – | 37.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on AZPZ Rust?
Generated by the game, the map on AZPZ Rust is procedural, size 5,000 with seed 6942069. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on AZPZ Rust?
The name of AZPZ Rust gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC off, Valve's anti-cheat.
Player counts
How many players are recorded on AZPZ Rust right now?
0 of the 10 slots on AZPZ Rust are filled right now. The seven-day average for this server is 0 players.
How does AZPZ Rust rank against other Rust servers?
On player hours for the past week, AZPZ Rust sits at #15,338, which puts it inside the top 69% of every ranked server.
Server details
How reliably does AZPZ Rust stay online?
Right now, you can reach AZPZ Rust. Its reported uptime points to a restart about 5 days 18 hours ago. It was up 78% of the time across the last 7 full days: 131 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does AZPZ Rust perform under load?
Its average server fps over the last 48 hours was 90, and it never dropped below 52. At its highest, it carried 142,702 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,726 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is AZPZ Rust hosted?
A region is not published by AZPZ Rust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 216.68.127.110:28015.
What build of Rust does AZPZ Rust use?
AZPZ Rust is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on AZPZ Rust?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How often does AZPZ Rust wipe, and on which days?
The rhythm of AZPZ Rust cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 5 days 20 hours is how long the current world has been running.
Server tags
What do the server tags on AZPZ Rust mean?
These are the tags AZPZ Rust publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does AZPZ Rust appear?
These Rust Server Trends lists include AZPZ Rust: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto AZPZ Rust?
To join, enter client.connect 216.68.127.110:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.