Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players49,675 Active3,031 Wipes · 3 h104 48 h

Station XX-12585 · recording

Wums World

Online 216.245.177.12:28035 checked 9m ago

duo
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,585
top 57%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-12585 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Thu 10:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75103:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 57% of all ranked servers, and #348 of the duo servers (top 83%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSat 10 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 23:00 UTC5d ago M0.0rising 1 – running 0
Sat 10 Oct, 04:06 UTC19d ago M0.0rising 1 halved by day 1 14.8 days 0
Sat 3 Oct, 23:31 UTC26d ago M0.0steady 0 – 6.2 days 0
Thu 1 Oct, 19:26 UTC FW28d ago M0.0rising 1 halved by day 1 2.2 days 0
Fri 25 Sep, 16:26 UTC34d ago M0.0steady 0 – 6.1 days 0
Mon 21 Sep, 03:52 UTC38d ago M0.0rising 1 halved by day 1 4.5 days 0
Fri 18 Sep, 06:31 UTC41d ago M0.0rising 1 halved by day 1 2.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com | Solo/Duo | Weekly | US 10/29 10.29 NA · duo · weekly · 97 on average
331/ 350
RustOps - Solo/Duo | FULLWIPE 29/10 29.10 10/29 EU · duo · biweekly · 92 on average
47/ 425
RustForNoobs.com | Solo/Duo | Weekly | EU 29/10 29.10 EU · duo · weekly · 91 on average
153/ 225
[EU] WizzRust 1x Solo/Duo | Noob Friendly | Wiped 22/10 EU · duo · 1x · monthly · 50 on average
25/ 100
Enjoy - Solo/Duo only, no BP wipes. True Vanilla. EU · duo · biweekly · 40 on average
62/ 400
[EU] Rust-France - SOLO/DUO | FULLWIPED 27/10 27.10 EU · duo · weekly · 26 on average
3/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Wums World?

Wums World runs a procedural map of size 5,000 with seed 51915298, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Wums World?

You will find no gather rate in the name of Wums World. 2 players is the most a group can hold (duo). It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Wums World right now?

0 of the 50 slots on Wums World are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 10:00 UTC, averaging 0 players.

How does Wums World rank against other Rust servers?

On player hours for the past week, Wums World sits at #12,585, which puts it inside the top 57% of every ranked server. Within duo, it places #348.

Server details

How reliably does Wums World stay online?

Wums World is up at the moment. Its reported uptime points to a restart about 14 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Wums World hold a steady tick rate?

Across the last 48 hours it averaged 80 server fps, with a floor of 26. At its highest, it carried 151,055 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,237 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Wums World hosted?

Nothing about a region comes from Wums World. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 216.245.177.12:28035.

What build of Rust does Wums World use?

Rust network protocol 2635 and build 168909 on Windows is what Wums World runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Wums World?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

How often does Wums World wipe, and on which days?

There is no next wipe to predict at Wums World, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 5 days 3 hours is how long the current world has been running.

Server tags

What do the server tags on Wums World mean?

Tags published by Wums World and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts2 (Group limit): Each team can hold up to 2; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Wums World appear?

The Rust Server Trends lists that take in Wums World are: Duo Rust servers, group limit 2 and Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: Duo; Last wipe: In the last week.

Connecting

How do you connect to Wums World?

To join, enter client.connect 216.245.177.12:28035 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts2

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts2
Group limit Each team can hold up to 2.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.