Station XX-15339 · recording
Rusty Riick's
Online 216.245.176.159:28015 checked 8m ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #521 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 18.9 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 7
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 00:57 UTC25d ago | M0.0■steady | 0 | – | running | 0 | |
| Tue 15 Sep, 02:25 UTC44d ago | M0.3▲rising | 2 | halved by day 7 | 18.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rusty Riick's?
Rusty Riick's runs a procedural map of size 3,500 with seed 316032, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Rusty Riick's?
You will find no gather rate in the name of Rusty Riick's. The limit for a group is 3 players (trio). survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Rusty Riick's?
At this moment, Rusty Riick's records 0 players across 30 slots. Averaged across the last seven days, the population was 0 players.
How does Rusty Riick's rank against other Rust servers?
The last seven days of player hours place Rusty Riick's at #15,339, in the top 69% of all ranked servers. It sits at #521 among trio servers.
Operator and location
How reliably does Rusty Riick's stay online?
Right now, you can reach Rusty Riick's. Its reported uptime points to a restart about 6 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Rusty Riick's hold a steady tick rate?
The 48-hour average is 105 server fps; 89 is the lowest observed. The world held up to 62,759 entities at its peak, buildings and deployables included. It reached a ceiling of 3,389 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Rusty Riick's run from?
No region is published by Rusty Riick's. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 216.245.176.159:28015.
Which Rust version is Rusty Riick's running?
On Windows, Rusty Riick's runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Rusty Riick's?
On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 7.
On what timetable does Rusty Riick's run its wipes?
On record so far are too few of Rusty Riick's's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 25 days 6 hours.
Tags
What do the server tags on Rusty Riick's mean?
Tags published by Rusty Riick's and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp30 (Max players): The server has 30 slots; ts3 (Group limit): Teams are capped at 3 players; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rusty Riick's appear?
The Rust Server Trends lists that take in Rusty Riick's are: Modded Rust servers, tracked live and Best trio Rust servers. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio.
Join the server
What steps get you onto Rusty Riick's?
To join, enter client.connect 216.245.176.159:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.