Station NA-13032 · recording
RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02
Online NA 216.244.65.251:28015 checked 6m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #13,032
- top 58% · #1401 in NA
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 7d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 32 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:09 UTC FW28d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02?
RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 runs a procedural map of size 3,750 with seed 255308939, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is RustWorld SEA1.
Which settings and rules apply on RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02?
No gather rate appears in the name of RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02?
0 of the 50 slots on RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1.
How does RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 rank against other Rust servers?
RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 is #1,401 in North America and #13,032 worldwide on the past week's player hours, within the top 58% of ranked servers.
Operator and location
How reliably does RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 stay online?
Right now, you can reach RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02. The uptime it reports puts its last restart about 6 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Does RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 hold a steady tick rate?
Across the last 48 hours it averaged 32 server fps, with a floor of 29. At its highest, it carried 79,109 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,926 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 hosted?
With its NA tag, RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 216.244.65.251:28015.
Which Rust version is RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 running?
RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02?
The recent wipes averaged a busiest count of 2 players. 32 hours into the latest wipe, the crowd reached its peak.
How often does RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 wipe, and on which days?
At the force wipe each month RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days is how long the current world has been running. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 mean?
Tags published by RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 appear?
You will find RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02?
Enter client.connect 216.244.65.251:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to http://www.rustworld.cc/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
