Rust Server TrendsSeismic network · station log
Recording Stations11,869 Players97,045 Active3,902 Wipes · 3 h396 48 h

Station XX-15341 · no signal

Day After Tomorrow Survive the Cold - Matlock, WA

Offline 216.235.104.10:10038 checked 3d ago

Connect
Players now
0/ 500
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 500 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
427/ 500
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Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average
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Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
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Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
989/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
29/ 250
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on Day After Tomorrow Survive the Cold - Matlock, WA?

No gather rate appears in the name of Day After Tomorrow Survive the Cold - Matlock, WA. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Day After Tomorrow Survive the Cold - Matlock, WA right now?

Day After Tomorrow Survive the Cold - Matlock, WA is not responding at this moment and is offline, last seen 3 days 1 hours ago. The population averaged 0 players over the past week.

How does Day After Tomorrow Survive the Cold - Matlock, WA rank against other Rust servers?

The last seven days of player hours place Day After Tomorrow Survive the Cold - Matlock, WA at #15,341, in the top 69% of all ranked servers.

Server facts

How reliably does Day After Tomorrow Survive the Cold - Matlock, WA stay online?

Day After Tomorrow Survive the Cold - Matlock, WA is down at the moment; the last recorded contact was 3 days 1 hours ago. It was up 0% of the time across the last 2 full days: 0 of 48 hours. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.

Which region does Day After Tomorrow Survive the Cold - Matlock, WA run from?

No region is published by Day After Tomorrow Survive the Cold - Matlock, WA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 216.235.104.10:10038.

What build of Rust does Day After Tomorrow Survive the Cold - Matlock, WA use?

Day After Tomorrow Survive the Cold - Matlock, WA is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Day After Tomorrow Survive the Cold - Matlock, WA wipe, and on which days?

Too few wipes of Day After Tomorrow Survive the Cold - Matlock, WA are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 days 1 hours is how long the current world has been running.

Server tags

What do the server tags on Day After Tomorrow Survive the Cold - Matlock, WA mean?

These are the tags Day After Tomorrow Survive the Cold - Matlock, WA publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Day After Tomorrow Survive the Cold - Matlock, WA appear?

You will find Day After Tomorrow Survive the Cold - Matlock, WA on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Join the server

How do you connect to Day After Tomorrow Survive the Cold - Matlock, WA?

Enter client.connect 216.235.104.10:10038 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players Slots: 500.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.