Station XX-15491 · no signal
Bigboys 67
Offline 216.225.152.67:9170 checked 39d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,491
- top 69%
- Last wipe
- 54d ago
- monthly schedule
- Next wipe
- 6d 14h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Bigboys 67?
Bigboys 67 runs a procedural map of size 3,000 with seed 1, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Bigboys 67?
The name of Bigboys 67 gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Bigboys 67 right now?
No players are recorded on Bigboys 67 at this moment; it is offline, and the last sighting was 39 days 8 hours ago.
How does Bigboys 67 rank against other Rust servers?
On player hours for the past week, Bigboys 67 sits at #15,491, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does Bigboys 67 stay online?
As recorded now, Bigboys 67 is not reachable, the last contact having been 39 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is Bigboys 67 hosted?
No region is published by Bigboys 67. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 216.225.152.67:9170.
What build of Rust does Bigboys 67 use?
Rust network protocol 2633 and build 163207 on Linux is what Bigboys 67 runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Bigboys 67 wipe, and on which days?
From the force wipe the next wipe of Bigboys 67 is estimated. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 54 days 4 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on Bigboys 67 mean?
These are the tags Bigboys 67 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163207 (Build): It runs game build 163207; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Bigboys 67 appear?
These Rust Server Trends lists include Bigboys 67: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to Bigboys 67?
Enter client.connect 216.225.152.67:9170 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.