Station XX-15261 · recording
Fear Factor
Online 216.225.145.23:10000 checked 14m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,261
- top 69%
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 6d 10h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 10h. The force wipe · high confidence
- usual gap
- 0.8 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 6d 10hThu 5 Nov, 19:00 UTCFW
- 34d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 01:37 UTC28d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 1 Oct, 05:15 UTC29d ago | M0.3▲rising | 2 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Fear Factor?
Generated by the game, the map on Fear Factor is procedural, size 4,500 with seed 1. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on Fear Factor?
The name of Fear Factor gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in battlefield mode, kits and high rates for fast PvP. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Fear Factor right now?
At this moment, Fear Factor records 0 players across 40 slots. Averaged across the last seven days, the population was 0 players.
How does Fear Factor rank against other Rust servers?
Over the last seven days, Fear Factor recorded enough player hours to reach #15,261 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does Fear Factor stay online?
As recorded now, Fear Factor is running. The uptime it reports puts its last restart about 3 days 4 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Fear Factor hold a steady tick rate?
Across the last 48 hours it averaged 188 server fps, with a floor of 135. The world held up to 93,304 entities at its peak, buildings and deployables included. Memory use peaked at 6,039 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Fear Factor hosted?
Nothing about a region comes from Fear Factor. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 216.225.145.23:10000 is the address it uses.
Which Rust version is Fear Factor running?
Fear Factor is running Rust network protocol 2635 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Fear Factor?
2 players, on average, was the busiest crowd at its recent wipes. 12 hours into the latest wipe, the crowd reached its peak.
How often does Fear Factor wipe, and on which days?
At the force wipe each month Fear Factor wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 28 days 7 hours. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on Fear Factor mean?
These are the tags Fear Factor publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Fear Factor appear?
These Rust Server Trends lists include Fear Factor: Modded Rust servers, tracked live and Rust battlefield servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to Fear Factor?
To join, enter client.connect 216.225.145.23:10000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
