Rust Server TrendsSeismic network · station log
Recording Stations11,744 Players55,501 Active3,172 Wipes · 3 h123 48 h

Station XX-1961 · recording

Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x

Online 216.173.119.204:28080 checked 9m ago

3x moddedoxide
Connect
Players now
2/ 100
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
2
peak 7
Rank
#1,961
top 9%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-1961 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Thu 21:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep4 Oct10 Oct17 Oct23 Oct30 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctSun 27 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 43 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 05:15 UTC13d ago M0.7rising 5 – running 0
Thu 1 Oct, 21:06 UTC FW28d ago M0.5rising 4 held half 14.3 days 1
Sun 27 Sep, 04:56 UTC32d ago M0.5rising 3 held half 4.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 3x | No BPs | Mondays EU · groups of 16+ · 3x · weekly · 390 on average
166/ 200
Vital Rust - EU Mondays | 3x | No BPs EU · groups of 14+ · 3x · weekly · 183 on average
105/ 125
HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 130 on average
257/ 265
HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 121 on average
36/ 100
FLAME RUST #1 [ NOLIMIT | x3 | MAGIC ] WIPE 27.10 groups of 30+ · 3x · weekly · 118 on average
7/ 350
AceRust.com 3x Solo/Duo|LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 104 on average
329/ 375
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

Generated by the game, the map on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x is procedural, size 4,500 with seed 10908. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

Its name points to a gather rate of 3x on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x right now?

At this moment, Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x records 2 players across 100 slots. Across seven days this server recorded an average of 2 players and a peak of 7. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 2 players.

How does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x rank against other Rust servers?

On player hours for the past week, Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x sits at #1,961, which puts it inside the top 9% of every ranked server.

Server details

How reliably does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x stay online?

Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x is up at the moment. Its reported uptime points to a restart about 2 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 164, or 98% of the time. Its earliest appearance in the records of Rust Server Trends dates to 27 September 2026.

How well does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x perform under load?

The 48-hour average is 74 server fps; 52 is the lowest observed. At its highest, it carried 139,874 entities: buildings, deployables and the world's other contents. Its highest memory use was 6,292 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x run from?

No region is published by Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 216.173.119.204:28080.

Which Rust version is Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x running?

Rust network protocol 2635 and build 168909 on Windows is what Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

On average, the busiest point of its recent wipes drew 4 players. The peak on the most recent wipe came 43 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x run its wipes?

There is no next wipe to predict at Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 13 days 20 hours.

Lists and tags

What do the server tags on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x mean?

These are the tags Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x appear?

You will find Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x on the following Rust Server Trends lists: 3x Rust servers, by live population and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 3x.

Connecting

How do you connect to Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

Enter client.connect 216.173.119.204:28080 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://piratescoverust.com.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.