Station XX-6845 · no signal
solo testing
Offline 216.16.101.189:28015 checked 1d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #6,845
- top 31%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Wed 04:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on solo testing?
A procedural map runs on solo testing, generated by the game.
Which settings and rules apply on solo testing?
The name of solo testing gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on solo testing right now?
A reading taken now finds solo testing offline; the most recent activity was 27 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. The busiest point in the last 48 hours came at 04:00 UTC, averaging 1 players.
How does solo testing rank against other Rust servers?
The last seven days of player hours place solo testing at #6,845, in the top 31% of all ranked servers.
Operator and location
How reliably does solo testing stay online?
As recorded now, solo testing is not reachable, the last contact having been 27 hours ago. It was up 15% of the time across the last 7 full days: 26 of 168 hours. On 17 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does solo testing run from?
A region is not published by solo testing. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 216.16.101.189:28015 is the address it uses.
What build of Rust does solo testing use?
On Windows, solo testing runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does solo testing run its wipes?
On record so far are too few of solo testing's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 8 hours is how long the current world has been running.
Server tags
What do the server tags on solo testing mean?
Tags published by solo testing and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does solo testing appear?
The Rust Server Trends lists that take in solo testing are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto solo testing?
To join, enter client.connect 216.16.101.189:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.