Rust Server TrendsSeismic network · station log
Recording Stations11,835 Players82,642 Active3,762 Wipes · 3 h274 48 h

Station XX-12796 · no signal

Ray and Tina

Offline 216.105.171.156:28015 checked 24d ago

Connect
Players now
2/ 30
7% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#12,796
top 57%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-12796 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
2of 30 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
75%else halves by day 3

The first 48 hours of its last wipes

Sun 4 OctFri 2 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 02:59 UTC25d ago M0.0steady 2 – running 2
Fri 2 Oct, 00:26 UTC27d ago M0.3rising 2 held half 2.1 days 0
Sun 27 Sep, 23:02 UTC31d ago M0.3rising 2 held half 4.1 days 0
Sun 20 Sep, 19:28 UTC38d ago M0.3rising 2 held half 7.1 days 0
Wed 16 Sep, 18:16 UTC42d ago M0.0steady 2 halved by day 3 4.1 days 2
Tue 15 Sep, 01:54 UTC44d ago M0.5rising 3 – 1.7 days 0
Mon 14 Sep, 00:17 UTC45d ago M0.3rising 3 – 1.1 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
538/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
430/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average
167/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
57/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average
221/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average
304/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Ray and Tina?

Generated by the game, the map on Ray and Tina is procedural, size 2,850 with seed 115612. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Ray and Tina?

No gather rate appears in the name of Ray and Tina. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Ray and Tina right now?

No players are recorded on Ray and Tina at this moment; it is offline, and the last sighting was 24 days 14 hours ago.

How does Ray and Tina rank against other Rust servers?

Over the last seven days, Ray and Tina recorded enough player hours to reach #12,796 worldwide, placing it in the top 57% of all ranked servers.

Server facts

How reliably does Ray and Tina stay online?

No contact with Ray and Tina right now, and the last recorded contact was 24 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Ray and Tina run from?

A region is not published by Ray and Tina. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 216.105.171.156:28015.

Which Rust version is Ray and Tina running?

Ray and Tina is running Rust network protocol 2634 and build 166494 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Ray and Tina?

The recent wipes averaged a busiest count of 2 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 75% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.

How often does Ray and Tina wipe, and on which days?

No next wipe can be predicted for Ray and Tina, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 25 days 11 hours.

Tags

What do the server tags on Ray and Tina mean?

Tags published by Ray and Tina and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp30 (Max players): 30 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Ray and Tina appear?

These Rust Server Trends lists include Ray and Tina: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Ray and Tina?

You can connect by pressing F1 in Rust and typing client.connect 216.105.171.156:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp30
Max players 30 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.