Station XX-4932 · recording
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree
Online 216.105.171.155:28015 checked 8m ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 4
- Rank
- #4,932
- top 22%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 22:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 daysbetween real wipes
- wipe-day peak
- 5players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 03:12 UTC26d ago | M0.5▲rising | 5 | – | running | 2 | |
| Thu 1 Oct, 18:18 UTC FW27d ago | M0.7▲rising | 5 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs a procedural map of size 4,000 with seed 170709633, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
2x gather is what Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs, judging by its name. Up to 10 players can be in a group. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
A reading taken now shows 0 players on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, which has 30 slots. The seven-day average is 0 players, with a peak of 4. The last 48 hours show their highest activity at 23:00 UTC, averaging 1 players.
How does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree rank against other Rust servers?
The last seven days of player hours place Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree at #4,932, in the top 22% of all ranked servers.
Server details
How reliably does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree stay online?
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is up at the moment. The uptime it reports puts its last restart about 2 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree hold a steady tick rate?
The 48-hour average is 97 server fps; 72 is the lowest observed. At its highest, it carried 113,504 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,046 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run from?
A region is not published by Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 216.105.171.155:28015 is the address it uses.
Which Rust version is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree running?
On Windows, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
The recent wipes averaged a busiest count of 5 players. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run its wipes?
The rhythm of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 7 hours is how long the current world has been running.
Lists and tags
What do the server tags on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree mean?
The game's server browser reads the tags Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree publishes: gmrust (Game mode): You'll find standard Rust survival here; mp30 (Max players): Slots: 30; ts10 (Group limit): Each team can hold up to 10; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree appear?
These Rust Server Trends lists include Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Join the server
How do you connect to Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
You can connect by pressing F1 in Rust and typing client.connect 216.105.171.155:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.