Rust Server TrendsSeismic network · station log
Recording Stations11,856 Players86,772 Active3,806 Wipes · 3 h363 48 h

Station XX-16413 · no signal

SmashBeatz Rustland

Offline 213.255.219.174:25015 checked 27d ago

vanilla
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,413
top 69%
Last wipe
69d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16413 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
503/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
440/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average
255/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
61/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average
306/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
28/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on SmashBeatz Rustland?

SmashBeatz Rustland uses a procedural map, which the game generates.

Which settings and rules apply on SmashBeatz Rustland?

No gather rate appears in the name of SmashBeatz Rustland. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on SmashBeatz Rustland right now?

A reading taken now finds SmashBeatz Rustland offline; the most recent activity was 27 days 23 hours ago.

How does SmashBeatz Rustland rank against other Rust servers?

The last seven days of player hours place SmashBeatz Rustland at #16,413, in the top 69% of all ranked servers.

Operator and location

How reliably does SmashBeatz Rustland stay online?

SmashBeatz Rustland is down at the moment; the last recorded contact was 27 days 23 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is SmashBeatz Rustland hosted?

No region is published by SmashBeatz Rustland. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 213.255.219.174:25015.

What build of Rust does SmashBeatz Rustland use?

On Windows, SmashBeatz Rustland runs Rust network protocol 2632 and build 161125. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does SmashBeatz Rustland wipe, and on which days?

On record so far are too few of SmashBeatz Rustland's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 69 days 20 hours.

Tags

What do the server tags on SmashBeatz Rustland mean?

Tags published by SmashBeatz Rustland and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2632 (Protocol): Your game needs to be on protocol 2632 to join; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does SmashBeatz Rustland appear?

These Rust Server Trends lists include SmashBeatz Rustland: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Connecting

What steps get you onto SmashBeatz Rustland?

Enter client.connect 213.255.219.174:25015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2632,^v,gmvanilla,cs161125,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2632
Protocol Your game needs to be on protocol 2632 to join.
cs161125
Build The game build is 161125.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.