Station XX-15310 · no signal
RustMapEdit map test (not for play)
Offline 213.246.39.157:27116 checked 10d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,310
- top 70%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 07:36 UTC10d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustMapEdit map test (not for play)?
The procedural map on RustMapEdit map test (not for play) is size 3,000 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.
Which settings and rules apply on RustMapEdit map test (not for play)?
The name of RustMapEdit map test (not for play) gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on RustMapEdit map test (not for play) right now?
No players are recorded on RustMapEdit map test (not for play) at this moment; it is offline, and the last sighting was 10 days 9 hours ago.
How does RustMapEdit map test (not for play) rank against other Rust servers?
On player hours for the past week, RustMapEdit map test (not for play) sits at #15,310, which puts it inside the top 70% of every ranked server.
Server details
How reliably does RustMapEdit map test (not for play) stay online?
RustMapEdit map test (not for play) is down at the moment; the last recorded contact was 10 days 9 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 15 October 2026 is when Rust Server Trends first recorded it.
Where in the world is RustMapEdit map test (not for play) hosted?
No region is published by RustMapEdit map test (not for play). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 213.246.39.157:27116.
What build of Rust does RustMapEdit map test (not for play) use?
Rust network protocol 2634 and build 167781 on Linux is what RustMapEdit map test (not for play) runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on RustMapEdit map test (not for play)?
On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does RustMapEdit map test (not for play) wipe, and on which days?
On record so far are too few of RustMapEdit map test (not for play)'s wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 10 days 11 hours.
Tags
What do the server tags on RustMapEdit map test (not for play) mean?
These are the tags RustMapEdit map test (not for play) publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): Slots: 2; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RustMapEdit map test (not for play) appear?
The Rust Server Trends lists that take in RustMapEdit map test (not for play) are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to RustMapEdit map test (not for play)?
To join, enter client.connect 213.246.39.157:27116 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.