Rust Server TrendsSeismic network · station log
Recording Stations11,808 Players76,491 Active3,745 Wipes · 3 h114 48 h

Station XX-15348 · recording

Test Rust

Online 213.202.255.75:25566 checked 9m ago

Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,348
top 69%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15348 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeakWipe
0123419:0000:0004:0009:0013:0019:00Wiped Tue 27 Oct, 19:24 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
05010015020019:0000:0004:0009:0013:0019:00Wiped Tue 27 Oct, 19:24 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
572/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
363/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average
43/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
45/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average
119/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
140/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Test Rust?

The procedural map on Test Rust is size 3,000 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Test Rust?

No gather rate appears in the name of Test Rust. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Test Rust?

A reading taken now shows 0 players on Test Rust, which has 40 slots. The population averaged 0 players over the past week.

How does Test Rust rank against other Rust servers?

On player hours for the past week, Test Rust sits at #15,348, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does Test Rust stay online?

As recorded now, Test Rust is running. The uptime it reports puts its last restart about 20 hours ago. On 27 October 2026 it was recorded for the first time by Rust Server Trends.

How well does Test Rust perform under load?

Across the last 48 hours it averaged 105 server fps, with a floor of 17. At its highest, it carried 47,511 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,943 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Test Rust hosted?

No region is published by Test Rust. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 213.202.255.75:25566 is the address it uses.

What build of Rust does Test Rust use?

Rust network protocol 2635 and build 168909 on Linux is what Test Rust runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Test Rust run its wipes?

On record so far are too few of Test Rust's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 hours is how long the current world has been running.

Server tags

What do the server tags on Test Rust mean?

These are the tags Test Rust publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Test Rust appear?

These Rust Server Trends lists include Test Rust: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

How do you connect to Test Rust?

Enter client.connect 213.202.255.75:25566 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players Slots: 40.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.