Station XX-15498 · no signal
4Netplayers Rust Server EikeundMarvin
Offline 213.202.205.45:23300 checked 39d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,498
- top 68%
- Last wipe
- 55d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on 4Netplayers Rust Server EikeundMarvin?
The procedural map on 4Netplayers Rust Server EikeundMarvin is size 4,000 with seed 1234567890, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on 4Netplayers Rust Server EikeundMarvin?
The name of 4Netplayers Rust Server EikeundMarvin gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on 4Netplayers Rust Server EikeundMarvin right now?
No players are recorded on 4Netplayers Rust Server EikeundMarvin at this moment; it is offline, and the last sighting was 39 days 23 hours ago.
How does 4Netplayers Rust Server EikeundMarvin rank against other Rust servers?
On player hours for the past week, 4Netplayers Rust Server EikeundMarvin sits at #15,498, which puts it inside the top 68% of every ranked server.
Server details
How reliably does 4Netplayers Rust Server EikeundMarvin stay online?
As recorded now, 4Netplayers Rust Server EikeundMarvin is not reachable, the last contact having been 39 days 23 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is 4Netplayers Rust Server EikeundMarvin hosted?
Nothing about a region comes from 4Netplayers Rust Server EikeundMarvin. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 213.202.205.45:23300 is the address it uses.
Which Rust version is 4Netplayers Rust Server EikeundMarvin running?
Rust network protocol 2633 and build 164530 on Linux is what 4Netplayers Rust Server EikeundMarvin runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does 4Netplayers Rust Server EikeundMarvin run its wipes?
The rhythm of 4Netplayers Rust Server EikeundMarvin cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 55 days 5 hours.
Server tags
What do the server tags on 4Netplayers Rust Server EikeundMarvin mean?
Tags published by 4Netplayers Rust Server EikeundMarvin and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 4Netplayers Rust Server EikeundMarvin appear?
These Rust Server Trends lists include 4Netplayers Rust Server EikeundMarvin: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
How do you connect to 4Netplayers Rust Server EikeundMarvin?
To join, enter client.connect 213.202.205.45:23300 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.