Station XX-15432 · no signal
4Netplayers BOGURUST
Offline 213.202.205.2:21400 checked 7d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,432
- top 69%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on 4Netplayers BOGURUST?
The procedural map on 4Netplayers BOGURUST is size 4,000 with seed 1234567890, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on 4Netplayers BOGURUST?
The name of 4Netplayers BOGURUST gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on 4Netplayers BOGURUST right now?
A reading taken now finds 4Netplayers BOGURUST offline; the most recent activity was 7 days 7 hours ago. The seven-day average for this server is 0 players.
How does 4Netplayers BOGURUST rank against other Rust servers?
Over the last seven days, 4Netplayers BOGURUST recorded enough player hours to reach #15,432 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does 4Netplayers BOGURUST stay online?
4Netplayers BOGURUST is down at the moment; the last recorded contact was 7 days 7 hours ago. It was up 9% of the time across the last 7 full days: 15 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 11 October 2026.
Where in the world is 4Netplayers BOGURUST hosted?
No region is published by 4Netplayers BOGURUST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 213.202.205.2:21400 is the address it uses.
What build of Rust does 4Netplayers BOGURUST use?
4Netplayers BOGURUST is running Rust network protocol 2634 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does 4Netplayers BOGURUST wipe, and on which days?
The rhythm of 4Netplayers BOGURUST cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 17 days 9 hours.
Lists and tags
What do the server tags on 4Netplayers BOGURUST mean?
The game's server browser reads the tags 4Netplayers BOGURUST publishes: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does 4Netplayers BOGURUST appear?
The Rust Server Trends lists that take in 4Netplayers BOGURUST are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto 4Netplayers BOGURUST?
You can connect by pressing F1 in Rust and typing client.connect 213.202.205.2:21400 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.