Rust Server TrendsSeismic network · station log
Recording Stations11,882 Players97,865 Active3,914 Wipes · 3 h398 48 h

Station XX-15499 · no signal

EvoLuna's Rust Server

Offline 213.195.6.6:28015 checked 42d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,499
no region published
Last wipe
42d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15499 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
404/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
458/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average
971/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
59/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
987/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
27/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on EvoLuna's Rust Server?

EvoLuna's Rust Server uses a procedural map, which the game generates.

Which settings and rules apply on EvoLuna's Rust Server?

The name of EvoLuna's Rust Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is off: VAC, from Valve.

Live population

What is the current population on EvoLuna's Rust Server?

No players are recorded on EvoLuna's Rust Server at this moment; it is offline, and the last sighting was 42 days 5 hours ago.

How does EvoLuna's Rust Server rank against other Rust servers?

Over the last seven days, EvoLuna's Rust Server recorded enough player hours to reach #15,499 worldwide, placing it in the top – of all ranked servers.

Server facts

How reliably does EvoLuna's Rust Server stay online?

No contact with EvoLuna's Rust Server right now, and the last recorded contact was 42 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 17 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is EvoLuna's Rust Server hosted?

No region is published by EvoLuna's Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 213.195.6.6:28015.

What build of Rust does EvoLuna's Rust Server use?

Rust network protocol 2633 and build 163794 on Windows is what EvoLuna's Rust Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does EvoLuna's Rust Server wipe, and on which days?

Too few wipes of EvoLuna's Rust Server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 42 days 7 hours is how long the current world has been running.

Server tags

What do the server tags on EvoLuna's Rust Server mean?

The game's server browser reads the tags EvoLuna's Rust Server publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does EvoLuna's Rust Server appear?

The Rust Server Trends lists that take in EvoLuna's Rust Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to EvoLuna's Rust Server?

Enter client.connect 213.195.6.6:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163794
Build Game build: 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.