Rust Server TrendsSeismic network · station log
Recording Stations11,757 Players64,357 Active3,442 Wipes · 3 h196 48 h

Station XX-15398 · no signal

Vigil Dev

Offline 212.70.99.208:28015 checked 16d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,398
top 71%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15398 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 516 on average
481/ 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
405/ 375
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
56/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
46/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
54/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average
162/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Vigil Dev?

The map on Vigil Dev is procedural, produced by the game.

Which settings and rules apply on Vigil Dev?

No gather rate appears in the name of Vigil Dev. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Vigil Dev right now?

A reading taken now finds Vigil Dev offline; the most recent activity was 16 days 4 hours ago.

How does Vigil Dev rank against other Rust servers?

On player hours for the past week, Vigil Dev sits at #15,398, which puts it inside the top 71% of every ranked server.

Server details

How reliably does Vigil Dev stay online?

Vigil Dev is down at the moment; the last recorded contact was 16 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 October 2026 is when Rust Server Trends first recorded it.

Which region does Vigil Dev run from?

No region is published by Vigil Dev. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 212.70.99.208:28015.

What build of Rust does Vigil Dev use?

Vigil Dev is running Rust network protocol 2634 and build 167584 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does Vigil Dev run its wipes?

Too few wipes of Vigil Dev are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 16 days 11 hours.

Tags

What do the server tags on Vigil Dev mean?

These are the tags Vigil Dev publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167584 (Build): Game build: 167584; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Vigil Dev appear?

You will find Vigil Dev on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Vigil Dev?

To join, enter client.connect 212.70.99.208:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167584
Build Game build: 167584.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.