Station EU-3181 · recording
DeadZone Vanilla | Monthly | EU | LARGE
Online EU 212.4.138.244:28041 checked 2h ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 7
- Rank
- #3,181
- top 14% · #1185 in EU
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −2into Mon 21:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 41% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
- wipe-day peak
- 3players, last three wipes
Coming wipes
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:44 UTC FW27d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on DeadZone Vanilla | Monthly | EU | LARGE?
DeadZone Vanilla | Monthly | EU | LARGE runs a procedural map of size 4,250 with seed 2026, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on DeadZone Vanilla | Monthly | EU | LARGE?
You will find no gather rate in the name of DeadZone Vanilla | Monthly | EU | LARGE. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on DeadZone Vanilla | Monthly | EU | LARGE right now?
A reading taken now shows 0 players on DeadZone Vanilla | Monthly | EU | LARGE, which has 100 slots. The seven-day average is 1 players, with a peak of 7. The last 48 hours show their highest activity at 20:00 UTC, averaging 2 players.
How does DeadZone Vanilla | Monthly | EU | LARGE rank against other Rust servers?
DeadZone Vanilla | Monthly | EU | LARGE is #1,185 in Europe and #3,181 worldwide on the past week's player hours, within the top 14% of ranked servers.
Operator and location
How reliably does DeadZone Vanilla | Monthly | EU | LARGE stay online?
DeadZone Vanilla | Monthly | EU | LARGE is up at the moment. Its reported uptime points to a restart about 13 hours ago. 139 of 168 hours in the last 7 full days were up time, 83% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does DeadZone Vanilla | Monthly | EU | LARGE hold a steady tick rate?
Across the last 48 hours it averaged 50 server fps, with a floor of 49. Buildings, deployables and all the rest of the world's entities brought it to a high of 115,412. It reached a ceiling of 4,045 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does DeadZone Vanilla | Monthly | EU | LARGE run from?
In Europe DeadZone Vanilla | Monthly | EU | LARGE lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 212.4.138.244:28041.
Which Rust version is DeadZone Vanilla | Monthly | EU | LARGE running?
DeadZone Vanilla | Monthly | EU | LARGE is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on DeadZone Vanilla | Monthly | EU | LARGE?
3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 41 hours after the wipe.
On what timetable does DeadZone Vanilla | Monthly | EU | LARGE run its wipes?
At the force wipe each month DeadZone Vanilla | Monthly | EU | LARGE wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on DeadZone Vanilla | Monthly | EU | LARGE mean?
These are the tags DeadZone Vanilla | Monthly | EU | LARGE publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does DeadZone Vanilla | Monthly | EU | LARGE appear?
The Rust Server Trends lists that take in DeadZone Vanilla | Monthly | EU | LARGE are: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to DeadZone Vanilla | Monthly | EU | LARGE?
Enter client.connect 212.4.138.244:28041 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://dzrust.eu/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
