Station EU-15473 · no signal
RustMods.win | Classic x2 Monthly | TEST
Offline EU 212.3.194.47:28015 checked 35d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,473
- top 67% · #2524 in EU
- Last wipe
- 36d ago
- monthly schedule
- Next wipe
- 8d 10h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustMods.win | Classic x2 Monthly | TEST?
RustMods.win | Classic x2 Monthly | TEST uses a procedural map, which the game generates.
Which settings and rules apply on RustMods.win | Classic x2 Monthly | TEST?
Going by its name, RustMods.win | Classic x2 Monthly | TEST runs 2x gather. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on RustMods.win | Classic x2 Monthly | TEST?
No players are recorded on RustMods.win | Classic x2 Monthly | TEST at this moment; it is offline, and the last sighting was 35 days 8 hours ago.
How does RustMods.win | Classic x2 Monthly | TEST rank against other Rust servers?
RustMods.win | Classic x2 Monthly | TEST is #2,524 in Europe and #15,473 worldwide on the past week's player hours, within the top 67% of ranked servers.
Operator and location
How reliably does RustMods.win | Classic x2 Monthly | TEST stay online?
No contact with RustMods.win | Classic x2 Monthly | TEST right now, and the last recorded contact was 35 days 8 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 22 September 2026 is when Rust Server Trends first recorded it.
Where in the world is RustMods.win | Classic x2 Monthly | TEST hosted?
With its EU tag, RustMods.win | Classic x2 Monthly | TEST lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 212.3.194.47:28015.
What build of Rust does RustMods.win | Classic x2 Monthly | TEST use?
RustMods.win | Classic x2 Monthly | TEST is running Rust network protocol 2633 and build 165217 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does RustMods.win | Classic x2 Monthly | TEST run its wipes?
An estimate from the force wipe gives RustMods.win | Classic x2 Monthly | TEST's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 36 days 8 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on RustMods.win | Classic x2 Monthly | TEST mean?
These are the tags RustMods.win | Classic x2 Monthly | TEST publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): In the server browser it appears under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RustMods.win | Classic x2 Monthly | TEST appear?
The Rust Server Trends lists that take in RustMods.win | Classic x2 Monthly | TEST are: 2x Rust servers, listed live, EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Join the server
What steps get you onto RustMods.win | Classic x2 Monthly | TEST?
You can connect by pressing F1 in Rust and typing client.connect 212.3.194.47:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.