Station XX-14101 · recording
FunDev Coming Soon...
Online 212.22.93.98:28054 checked 10m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,101
- top 63%
- Last wipe
- 14d ago
- monthly schedule
- Next wipe
- 8d 13h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence
- usual gap
- 8 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 8d 13hThu 5 Nov, 19:00 UTCFW
- 36d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 13 Oct, 18:54 UTC14d ago | M0.0■steady | 1 | – | running | 1 | |
| Mon 5 Oct, 17:54 UTC22d ago | M0.0■steady | 1 | halved by day 1 | 8 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on FunDev Coming Soon...?
Generated by the game, the map on FunDev Coming Soon... is procedural, size 1,600 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on FunDev Coming Soon...?
You will find no gather rate in the name of FunDev Coming Soon.... Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on FunDev Coming Soon... right now?
A reading taken now shows 0 players on FunDev Coming Soon..., which has 10 slots. The seven-day average is 0 players, with a peak of 1.
How does FunDev Coming Soon... rank against other Rust servers?
On player hours for the past week, FunDev Coming Soon... sits at #14,101, which puts it inside the top 63% of every ranked server.
Server facts
How reliably does FunDev Coming Soon... stay online?
FunDev Coming Soon... is up at the moment. Going by the uptime figure it reports, it restarted about 14 days 9 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 5 October 2026 is when Rust Server Trends first recorded it.
How well does FunDev Coming Soon... perform under load?
Across the last 48 hours it averaged 64 server fps, with a floor of 28. The world held up to 8,221 entities at its peak, buildings and deployables included. Memory use peaked at 1,983 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is FunDev Coming Soon... hosted?
No region is published by FunDev Coming Soon.... Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 212.22.93.98:28054.
Which Rust version is FunDev Coming Soon... running?
On Windows, FunDev Coming Soon... runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on FunDev Coming Soon...?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
How often does FunDev Coming Soon... wipe, and on which days?
At the force wipe each month FunDev Coming Soon... wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 14 days 10 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on FunDev Coming Soon... mean?
The game's server browser reads the tags FunDev Coming Soon... publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does FunDev Coming Soon... appear?
The Rust Server Trends lists that take in FunDev Coming Soon... are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to FunDev Coming Soon...?
To join, enter client.connect 212.22.93.98:28054 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.