Station XX-9648 · recording
dust2v2.1_server
Online 212.22.93.48:28014 checked 10m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #9,648
- top 43%
- Last wipe
- 9h ago
- monthly schedule
- Next wipe
- 7d 18h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +2into Wed 20:00 UTC
- Peak · 48 h
- 2most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
- usual gap
- 5.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 50%else halves by day 3.5
Coming wipes
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in, with 1 in the queue.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 13:38 UTC11h ago | – | – | – | – | running | 0 |
| Sat 10 Oct, 11:11 UTC18d ago | M0.5▲rising | 3+1 queue | halved by day 3 | 18.1 days | 0 | |
| Sat 3 Oct, 18:37 UTC25d ago | M0.7▲rising | 5 | halved by day 4 | 6.7 days | 0 | |
| Thu 1 Oct, 18:23 UTC FW27d ago | M0.7▲rising | 5 | held half | 2 days | 0 | |
| Sun 27 Sep, 16:36 UTC31d ago | M0.5▲rising | 3 | held half | 4.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on dust2v2.1_server?
Generated by the game, the map on dust2v2.1_server is procedural, size 2,000 with seed 1605290779. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.
Which settings and rules apply on dust2v2.1_server?
You will find no gather rate in the name of dust2v2.1_server. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on dust2v2.1_server?
A reading taken now shows 0 players on dust2v2.1_server, which has 100 slots. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours came at 20:00 UTC, averaging 2 players.
How does dust2v2.1_server rank against other Rust servers?
Over the last seven days, dust2v2.1_server recorded enough player hours to reach #9,648 worldwide, placing it in the top 43% of all ranked servers.
Operator and location
How reliably does dust2v2.1_server stay online?
As recorded now, dust2v2.1_server is running. The uptime it reports puts its last restart about 3 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 20 September 2026.
How well does dust2v2.1_server perform under load?
Across the last 48 hours it averaged 185 server fps, with a floor of 66. At its highest, it carried 46,294 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,572 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is dust2v2.1_server hosted?
Nothing about a region comes from dust2v2.1_server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 212.22.93.48:28014 is the address it uses.
What build of Rust does dust2v2.1_server use?
dust2v2.1_server is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on dust2v2.1_server?
The recent wipes averaged a busiest count of 4 players. 5 hours after the latest wipe the crowd peaked, with 1 waiting in the queue. Half that peak was held until the next wipe in 50% of its recent wipes. It fell under half by day 3.5 in the wipes where it didn't hold.
On what timetable does dust2v2.1_server run its wipes?
Once a month dust2v2.1_server wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 9 hours. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on dust2v2.1_server mean?
The game's server browser reads the tags dust2v2.1_server publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does dust2v2.1_server appear?
These Rust Server Trends lists include dust2v2.1_server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Join the server
What steps get you onto dust2v2.1_server?
Enter client.connect 212.22.93.48:28014 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.