Station XX-7577 · recording
ZOMBIRust
Online 212.22.93.159:28014 checked 13m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #7,577
- top 34%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 16h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 18:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
- wipe-day peak
- 5players, last three wipes
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 21 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTC FW27d ago | M0.7▲rising | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on ZOMBIRust?
Generated by the game, the map on ZOMBIRust is procedural, size 4,050 with seed 2730105988. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on ZOMBIRust?
The name of ZOMBIRust gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on ZOMBIRust?
At this moment, ZOMBIRust records 0 players across 100 slots. The seven-day average is 0 players, with a peak of 3. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 0 players.
How does ZOMBIRust rank against other Rust servers?
Over the last seven days, ZOMBIRust recorded enough player hours to reach #7,577 worldwide, placing it in the top 34% of all ranked servers.
Server facts
How reliably does ZOMBIRust stay online?
As recorded now, ZOMBIRust is running. Its reported uptime points to a restart about 3 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does ZOMBIRust hold a steady tick rate?
Across the last 48 hours it averaged 54 server fps, with a floor of 26. At its highest, it carried 115,997 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,013 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is ZOMBIRust hosted?
Nothing about a region comes from ZOMBIRust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 212.22.93.159:28014.
Which Rust version is ZOMBIRust running?
ZOMBIRust is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on ZOMBIRust?
5 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 21 hours after the wipe.
How often does ZOMBIRust wipe, and on which days?
At the force wipe each month ZOMBIRust wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days 6 hours. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on ZOMBIRust mean?
Tags published by ZOMBIRust and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does ZOMBIRust appear?
These Rust Server Trends lists include ZOMBIRust: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
What steps get you onto ZOMBIRust?
To join, enter client.connect 212.22.93.159:28014 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.