Rust Server TrendsSeismic network · station log
Recording Stations11,644 Players41,758 Active2,886 Wipes · 3 h107 48 h

Station EU-15270 · recording

NightShade's Buddy-Only Rust server

Online EU 212.121.110.162:28015 checked 13m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,270
top 69% · #2527 in EU
Last wipe
35d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station EU-15270 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123412:0015:0018:0020:0023:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040012:0015:0018:0020:0023:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 24 Sep, 13:21 UTC35d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
133/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average
48/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
5/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
25/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
83/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 85 on average
1/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on NightShade's Buddy-Only Rust server?

Generated by the game, the map on NightShade's Buddy-Only Rust server is procedural, size 3,000 with seed 13371337. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on NightShade's Buddy-Only Rust server?

You will find no gather rate in the name of NightShade's Buddy-Only Rust server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on NightShade's Buddy-Only Rust server right now?

At this moment, NightShade's Buddy-Only Rust server records 0 players across 50 slots. Averaged across the last seven days, the population was 0 players.

How does NightShade's Buddy-Only Rust server rank against other Rust servers?

For player hours across the last seven days, NightShade's Buddy-Only Rust server takes #15,270 overall and #2,527 in Europe, inside the top 69% of all ranked servers.

Server facts

How reliably does NightShade's Buddy-Only Rust server stay online?

Right now, you can reach NightShade's Buddy-Only Rust server. Going by the uptime figure it reports, it restarted about 13 hours ago. It was up 7% of the time across the last 7 full days: 12 of 168 hours. 24 September 2026 is when Rust Server Trends first recorded it.

How well does NightShade's Buddy-Only Rust server perform under load?

The 48-hour average is 203 server fps; 149 is the lowest observed. The world held up to 50,104 entities at its peak, buildings and deployables included. It reached a ceiling of 1,546 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does NightShade's Buddy-Only Rust server run from?

In Europe NightShade's Buddy-Only Rust server lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 212.121.110.162:28015 is the address it uses.

Which Rust version is NightShade's Buddy-Only Rust server running?

Rust network protocol 2633 and build 165217 on Windows is what NightShade's Buddy-Only Rust server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on NightShade's Buddy-Only Rust server?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 10 hours after the wipe.

How often does NightShade's Buddy-Only Rust server wipe, and on which days?

Too few wipes of NightShade's Buddy-Only Rust server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 35 days 14 hours.

Tags

What do the server tags on NightShade's Buddy-Only Rust server mean?

Tags published by NightShade's Buddy-Only Rust server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does NightShade's Buddy-Only Rust server appear?

The Rust Server Trends lists that take in NightShade's Buddy-Only Rust server are: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto NightShade's Buddy-Only Rust server?

To join, enter client.connect 212.121.110.162:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,EU,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build Game build: 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.