Rust Server TrendsSeismic network · station log
Recording Stations11,875 Players97,136 Active3,915 Wipes · 3 h398 48 h

Station XX-13224 · no signal

rustesp local test

Offline 212.107.30.202:28015 checked 38d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,224
no region published
Last wipe
39d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13224 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
427/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
455/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average
975/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
60/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
990/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
30/ 250
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on rustesp local test?

The map on rustesp local test is procedural, produced by the game.

Which settings and rules apply on rustesp local test?

The name of rustesp local test gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC off, Valve's anti-cheat.

Live population

What is the current population on rustesp local test?

A reading taken now finds rustesp local test offline; the most recent activity was 38 days 23 hours ago.

How does rustesp local test rank against other Rust servers?

The last seven days of player hours place rustesp local test at #13,224, in the top – of all ranked servers.

Server details

How reliably does rustesp local test stay online?

As recorded now, rustesp local test is not reachable, the last contact having been 38 days 23 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 20 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is rustesp local test hosted?

No region is published by rustesp local test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 212.107.30.202:28015.

Which Rust version is rustesp local test running?

rustesp local test is running Rust network protocol 2633 and build 164530 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does rustesp local test run its wipes?

Too few wipes of rustesp local test are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 39 days 2 hours.

Lists and tags

What do the server tags on rustesp local test mean?

The game's server browser reads the tags rustesp local test publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does rustesp local test appear?

The Rust Server Trends lists that take in rustesp local test are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to rustesp local test?

You can connect by pressing F1 in Rust and typing client.connect 212.107.30.202:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.