Station XX-12118 · no signal
TEST SERVER
Offline 209.97.185.252:28015 checked 20d ago
- Players now
- 2/ 4
- 50% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,118
- top 55%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 20:40 UTC20d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on TEST SERVER?
TEST SERVER uses a procedural map, which the game generates.
Which settings and rules apply on TEST SERVER?
No gather rate appears in the name of TEST SERVER. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Anti-cheat is off: VAC, from Valve.
Player counts
What is the current population on TEST SERVER?
A reading taken now finds TEST SERVER offline; the most recent activity was 20 days 2 hours ago.
How does TEST SERVER rank against other Rust servers?
Over the last seven days, TEST SERVER recorded enough player hours to reach #12,118 worldwide, placing it in the top 55% of all ranked servers.
Server facts
How reliably does TEST SERVER stay online?
As recorded now, TEST SERVER is not reachable, the last contact having been 20 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 8 October 2026 is when Rust Server Trends first recorded it.
Which region does TEST SERVER run from?
No region is published by TEST SERVER. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 209.97.185.252:28015.
Which Rust version is TEST SERVER running?
Rust network protocol 2634 and build 167231 on Linux is what TEST SERVER runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on TEST SERVER?
On average, the busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does TEST SERVER run its wipes?
Too few wipes of TEST SERVER are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 20 days 2 hours.
Tags
What do the server tags on TEST SERVER mean?
These are the tags TEST SERVER publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167231 (Build): It runs game build 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does TEST SERVER appear?
The Rust Server Trends lists that take in TEST SERVER are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to TEST SERVER?
To join, enter client.connect 209.97.185.252:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.