Rust Server TrendsSeismic network · station log
Recording Stations11,635 Players30,176 Active2,756 Wipes · 3 h70 48 h

Station NA-4922 · no signal

MyMini - Minicopter Training + Racing + Heli Dogfight

Offline NA 209.50.51.152:28015 checked 1d ago

moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 6
Rank
#4,922
top 22% · #835 in NA
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station NA-4922 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Tue 07:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75106:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020006:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers, top 45% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
16 daysbetween real wipes
wipe-day peak
4players, last three wipes
crowd held
0%else halves by day 3

The first 48 hours of its last wipes

Thu 1 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 20 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:19 UTC FW27d ago M0.0rising 3 – running 2
Tue 15 Sep, 19:00 UTC43d ago M0.7rising 5 halved by day 3 16 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
2/ 200
24/ 50
RustGames.gg | Lucky Pillars - US EAST 1 NA · groups of 100+ · 13 on average
54/ 400
RustGames.gg | Rustcraft Lucky Pillars NA · groups of 100+ · 1 on average
0/ 250
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID NA · groups of 100+ · 1e+07x · weekly · 8 on average
21/ 100
301/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on MyMini - Minicopter Training + Racing + Heli Dogfight?

MyMini - Minicopter Training + Racing + Heli Dogfight runs a procedural map of size 4,000 with seed 1, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on MyMini - Minicopter Training + Racing + Heli Dogfight?

The name of MyMini - Minicopter Training + Racing + Heli Dogfight gives no gather rate. At the game's default, groups can have up to 8 players. It plays in minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on MyMini - Minicopter Training + Racing + Heli Dogfight right now?

A reading taken now finds MyMini - Minicopter Training + Racing + Heli Dogfight offline; the most recent activity was 45 hours ago. The seven-day average is 0 players, with a peak of 6. The last 48 hours show their highest activity at 06:00 UTC, averaging 1 players.

How does MyMini - Minicopter Training + Racing + Heli Dogfight rank against other Rust servers?

MyMini - Minicopter Training + Racing + Heli Dogfight is #835 in North America and #4,922 worldwide on the past week's player hours, within the top 22% of ranked servers.

Server facts

How reliably does MyMini - Minicopter Training + Racing + Heli Dogfight stay online?

No contact with MyMini - Minicopter Training + Racing + Heli Dogfight right now, and the last recorded contact was 45 hours ago. Going by the uptime figure it reports, it restarted about 8 hours ago. It was up 76% of the time across the last 7 full days: 128 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does MyMini - Minicopter Training + Racing + Heli Dogfight hold a steady tick rate?

The 48-hour average is 120 server fps; 120 is the lowest observed. The world held up to 3,314 entities at its peak, buildings and deployables included. It reached a ceiling of 1,303 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does MyMini - Minicopter Training + Racing + Heli Dogfight run from?

The NA tag is how MyMini - Minicopter Training + Racing + Heli Dogfight lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 209.50.51.152:28015.

What build of Rust does MyMini - Minicopter Training + Racing + Heli Dogfight use?

MyMini - Minicopter Training + Racing + Heli Dogfight is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on MyMini - Minicopter Training + Racing + Heli Dogfight?

The recent wipes averaged a busiest count of 4 players. The peak on the most recent wipe came 20 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.

How often does MyMini - Minicopter Training + Racing + Heli Dogfight wipe, and on which days?

On record so far are too few of MyMini - Minicopter Training + Racing + Heli Dogfight's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 27 days 11 hours.

Tags

What do the server tags on MyMini - Minicopter Training + Racing + Heli Dogfight mean?

The game's server browser reads the tags MyMini - Minicopter Training + Racing + Heli Dogfight publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does MyMini - Minicopter Training + Racing + Heli Dogfight appear?

The Rust Server Trends lists that take in MyMini - Minicopter Training + Racing + Heli Dogfight are: Modded Rust servers, tracked live, Rust aim training servers, live, Rust battlefield servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more.

Who is behind MyMini - Minicopter Training + Racing + Heli Dogfight?

The mymini.pro hostname MyMini - Minicopter Training + Racing + Heli Dogfight publishes is used by no other server we track.

Join the server

How do you connect to MyMini - Minicopter Training + Racing + Heli Dogfight?

You can connect by pressing F1 in Rust and typing client.connect 209.50.51.152:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^e,^d,^i,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Loot is handed to you for aim and PvP practice.
^i
Battlefield High rates and kits for fast PvP.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.