Rust Server TrendsSeismic network · station log
Recording Stations11,598 Players34,006 Active2,835 Wipes · 3 h67 48 h

Station XX-12111 · no signal

Stoner6unts 10X Mods In Progress

Offline 209.222.98.175:54552 checked 9d ago

10x moddedoxide
Connect
Players now
2/ 40
5% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#12,111
top 55%
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-12111 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
2of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct18 Oct21 Oct23 Oct25 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.5 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 17 Oct, 16:44 UTC10d ago M0.5rising 3 – running 0
Fri 16 Oct, 05:27 UTC11d ago M0.5rising 3 – 1.5 days 0
Thu 15 Oct, 18:17 UTC12d ago M0.3rising 3 – 0.5 days 1
Wed 14 Oct, 02:21 UTC14d ago M0.5rising 3 – 1.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 341 on average
80/ 100
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 177 on average
208/ 300
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 175 on average
182/ 200
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 149 on average
28/ 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average
23/ 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 70 on average
51/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Stoner6unts 10X Mods In Progress?

Stoner6unts 10X Mods In Progress runs a procedural map of size 4,000 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Stoner6unts 10X Mods In Progress?

10x gather is what Stoner6unts 10X Mods In Progress runs, judging by its name. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Stoner6unts 10X Mods In Progress right now?

Stoner6unts 10X Mods In Progress is not responding at this moment and is offline, last seen 9 days 6 hours ago.

How does Stoner6unts 10X Mods In Progress rank against other Rust servers?

On player hours for the past week, Stoner6unts 10X Mods In Progress sits at #12,111, which puts it inside the top 55% of every ranked server.

Operator and location

How reliably does Stoner6unts 10X Mods In Progress stay online?

No contact with Stoner6unts 10X Mods In Progress right now, and the last recorded contact was 9 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 14 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Stoner6unts 10X Mods In Progress hosted?

Nothing about a region comes from Stoner6unts 10X Mods In Progress. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 209.222.98.175:54552 is the address it uses.

Which Rust version is Stoner6unts 10X Mods In Progress running?

On Linux, Stoner6unts 10X Mods In Progress runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Stoner6unts 10X Mods In Progress?

3 players, on average, was the busiest crowd at its recent wipes. 3 hours after the latest wipe, the crowd peaked.

On what timetable does Stoner6unts 10X Mods In Progress run its wipes?

There is no next wipe to predict at Stoner6unts 10X Mods In Progress, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 10 days 10 hours.

Lists and tags

What do the server tags on Stoner6unts 10X Mods In Progress mean?

These are the tags Stoner6unts 10X Mods In Progress publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Stoner6unts 10X Mods In Progress appear?

These Rust Server Trends lists include Stoner6unts 10X Mods In Progress: 10x Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Connecting

How do you connect to Stoner6unts 10X Mods In Progress?

You can connect by pressing F1 in Rust and typing client.connect 209.222.98.175:54552 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/nB2QEhcma is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.