Rust Server TrendsSeismic network · station log
Recording Stations11,617 Players35,735 Active2,880 Wipes · 3 h74 48 h

Station NA-15341 · recording

[US] Capybara Land | Custom NPCs

Online NA 209.159.156.50:28015 checked 11m ago

monthly wipes vanillamoddedoxide
Connect
Players now
0/ 128
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,341
top 69% · #1513 in NA
Last wipe
25d ago
monthly schedule
Next wipe
7d 12h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-15341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 128 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

usual gap
18.6 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 21:24 UTC25d ago M0.0rising 1 – running 0
Tue 15 Sep, 07:23 UTC43d ago M0.0steady 0 – 18.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [US] Capybara Land | Custom NPCs?

Generated by the game, the map on [US] Capybara Land | Custom NPCs is procedural, size 4,800 with seed 1342356771. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [US] Capybara Land | Custom NPCs?

The name of [US] Capybara Land | Custom NPCs gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on [US] Capybara Land | Custom NPCs?

0 of the 128 slots on [US] Capybara Land | Custom NPCs are filled right now. The population averaged 0 players over the past week.

How does [US] Capybara Land | Custom NPCs rank against other Rust servers?

For player hours across the last seven days, [US] Capybara Land | Custom NPCs takes #15,341 overall and #1,513 in North America, inside the top 69% of all ranked servers.

Server details

How reliably does [US] Capybara Land | Custom NPCs stay online?

[US] Capybara Land | Custom NPCs is up at the moment. The uptime it reports puts its last restart about 5 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does [US] Capybara Land | Custom NPCs hold a steady tick rate?

Across the last 48 hours it averaged 215 server fps, with a floor of 185. Buildings, deployables and all the rest of the world's entities brought it to a high of 129,664. Memory use peaked at 4,704 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is [US] Capybara Land | Custom NPCs hosted?

With its NA tag, [US] Capybara Land | Custom NPCs lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 209.159.156.50:28015.

Which Rust version is [US] Capybara Land | Custom NPCs running?

[US] Capybara Land | Custom NPCs is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on [US] Capybara Land | Custom NPCs?

0 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked.

How often does [US] Capybara Land | Custom NPCs wipe, and on which days?

The force wipe is the only wipe [US] Capybara Land | Custom NPCs takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 25 days 9 hours. The tags it publishes carry a monthly wipe schedule.

Server tags

What do the server tags on [US] Capybara Land | Custom NPCs mean?

The game's server browser reads the tags [US] Capybara Land | Custom NPCs publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp128 (Max players): 128 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [US] Capybara Land | Custom NPCs appear?

These Rust Server Trends lists include [US] Capybara Land | Custom NPCs: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

What steps get you onto [US] Capybara Land | Custom NPCs?

To join, enter client.connect 209.159.156.50:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://www.qcgames.org/fr/accueil/.

Instrument codes

Server tags

what each one means

Published as mp128,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp128
Max players 128 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.