Rust Server TrendsSeismic network · station log
Recording Stations11,900 Players91,150 Active4,048 Wipes · 3 h161 48 h

Station XX-14676 · no signal

RustyJay | 3x | Mymini | Buildable Deep Sea

Offline 209.147.107.30:28015 checked 22h ago

3x moddedcarbon
Connect
Players now
0/ 150
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,676
top 66%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14676 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 150 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 21:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75117:0018:0019:0020:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040017:0018:0019:0020:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctTue 22 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:36 UTC FW26d ago M0.0rising 1 – running 0
Tue 22 Sep, 23:08 UTC34d ago M0.0rising 2 held half 8.8 days 1
Sat 19 Sep, 01:37 UTC38d ago M0.0rising 1 held half 3.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
AlexRust X2 WIPE 23.10 EU · groups of 30+ · 2x · weekly · 5 on average
7/ 100
SEED RUST X5 | NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 27.1 EU · groups of 48+ · 5x · weekly · 2 on average
3/ 100
[PVE]AMIGOS X5 EU · groups of 10+ · 5x · biweekly · 1 on average
3/ 100
180/ 999
78/ 999
25/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RustyJay | 3x | Mymini | Buildable Deep Sea?

The procedural map on RustyJay | 3x | Mymini | Buildable Deep Sea is size 4,050 with seed 6452317, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on RustyJay | 3x | Mymini | Buildable Deep Sea?

3x gather is what RustyJay | 3x | Mymini | Buildable Deep Sea runs, judging by its name. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on RustyJay | 3x | Mymini | Buildable Deep Sea?

No players are recorded on RustyJay | 3x | Mymini | Buildable Deep Sea at this moment; it is offline, and the last sighting was 22 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 21:00 UTC, averaging 0 players.

How does RustyJay | 3x | Mymini | Buildable Deep Sea rank against other Rust servers?

Over the last seven days, RustyJay | 3x | Mymini | Buildable Deep Sea recorded enough player hours to reach #14,676 worldwide, placing it in the top 66% of all ranked servers.

Server facts

How reliably does RustyJay | 3x | Mymini | Buildable Deep Sea stay online?

As recorded now, RustyJay | 3x | Mymini | Buildable Deep Sea is not reachable, the last contact having been 22 hours ago. The uptime it reports puts its last restart about 1 hours ago. It was up 3% of the time across the last 7 full days: 5 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does RustyJay | 3x | Mymini | Buildable Deep Sea perform under load?

Its average server fps over the last 48 hours was 149, and it never dropped below 18. At its highest, it carried 95,326 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,844 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is RustyJay | 3x | Mymini | Buildable Deep Sea hosted?

No region is published by RustyJay | 3x | Mymini | Buildable Deep Sea. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 209.147.107.30:28015 is the address it uses.

Which Rust version is RustyJay | 3x | Mymini | Buildable Deep Sea running?

On Windows, RustyJay | 3x | Mymini | Buildable Deep Sea runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on RustyJay | 3x | Mymini | Buildable Deep Sea?

The recent wipes averaged a busiest count of 1 players. 20 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does RustyJay | 3x | Mymini | Buildable Deep Sea wipe, and on which days?

There is no next wipe to predict at RustyJay | 3x | Mymini | Buildable Deep Sea, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 26 days 2 hours.

Tags

What do the server tags on RustyJay | 3x | Mymini | Buildable Deep Sea mean?

The game's server browser reads the tags RustyJay | 3x | Mymini | Buildable Deep Sea publishes: gmrust (Game mode): Survival in standard Rust; mp150 (Max players): 150 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustyJay | 3x | Mymini | Buildable Deep Sea appear?

You will find RustyJay | 3x | Mymini | Buildable Deep Sea on the following Rust Server Trends lists: 3x Rust servers, by live population, Modded Rust servers, tracked live and Rust build and creative servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.

Connecting

How do you connect to RustyJay | 3x | Mymini | Buildable Deep Sea?

You can connect by pressing F1 in Rust and typing client.connect 209.147.107.30:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp150
Max players 150 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.