Station NA-15338 · no signal
WaterWorld Six
Offline NA 209.126.2.184:28078 checked 1d ago
- Players now
- 0/ 250
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,338
- top 69% · #1510 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 10h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 250 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
- usual gap
- 1.7 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 50%else halves by day 8
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 21:52 UTC FW27d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 20 Sep, 05:00 UTC39d ago | M0.3▲rising | 2 | halved by day 8 | 11.7 days | 0 | |
| Sat 19 Sep, 15:54 UTC39d ago | M0.3▲rising | 2 | – | 0.5 days | 0 | |
| Tue 15 Sep, 20:08 UTC43d ago | M0.3▲rising | 2 | held half | 3.8 days | 0 | |
| Mon 14 Sep, 04:07 UTC45d ago | M0.0▲rising | 2 | – | 1.7 days | 1 | |
| Sun 13 Sep, 16:00 UTC45d ago | M0.0▲rising | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on WaterWorld Six?
The name of WaterWorld Six gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on WaterWorld Six?
No players are recorded on WaterWorld Six at this moment; it is offline, and the last sighting was 45 hours ago. The seven-day average for this server is 0 players.
How does WaterWorld Six rank against other Rust servers?
WaterWorld Six is #1,510 in North America and #15,338 worldwide on the past week's player hours, within the top 69% of ranked servers.
Server facts
How reliably does WaterWorld Six stay online?
As recorded now, WaterWorld Six is not reachable, the last contact having been 45 hours ago. It was up 79% of the time across the last 7 full days: 132 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is WaterWorld Six hosted?
With its NA tag, WaterWorld Six lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 209.126.2.184:28078.
What build of Rust does WaterWorld Six use?
Rust network protocol 2635 and build 168909 on Linux is what WaterWorld Six runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on WaterWorld Six?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 31 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell under half by day 8 in the wipes where it didn't hold.
How often does WaterWorld Six wipe, and on which days?
At the force wipe each month WaterWorld Six wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 27 days 9 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on WaterWorld Six mean?
The game's server browser reads the tags WaterWorld Six publishes: gmvanilla (Game mode): This is vanilla survival; mp250 (Max players): Slots: 250; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does WaterWorld Six appear?
The Rust Server Trends lists that take in WaterWorld Six are: Rust servers with the tutorial, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to WaterWorld Six?
You can connect by pressing F1 in Rust and typing client.connect 209.126.2.184:28078 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.