Rust Server TrendsSeismic network · station log
Recording Stations11,640 Players44,156 Active3,059 Wipes · 3 h105 48 h

Station NA-15338 · no signal

WaterWorld Six

Offline NA 209.126.2.184:28078 checked 1d ago

monthly wipes moddedcarbon
Connect
Players now
0/ 250
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,338
top 69% · #1510 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 10h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-15338 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 250 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123409:0010:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

usual gap
1.7 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 8

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctSun 20 SepSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 21:52 UTC FW27d ago M0.0rising 1 – running 0
Sun 20 Sep, 05:00 UTC39d ago M0.3rising 2 halved by day 8 11.7 days 0
Sat 19 Sep, 15:54 UTC39d ago M0.3rising 2 – 0.5 days 0
Tue 15 Sep, 20:08 UTC43d ago M0.3rising 2 held half 3.8 days 0
Mon 14 Sep, 04:07 UTC45d ago M0.0rising 2 – 1.7 days 1
Sun 13 Sep, 16:00 UTC45d ago M0.0rising 1 – 0.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on WaterWorld Six?

The name of WaterWorld Six gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on WaterWorld Six?

No players are recorded on WaterWorld Six at this moment; it is offline, and the last sighting was 45 hours ago. The seven-day average for this server is 0 players.

How does WaterWorld Six rank against other Rust servers?

WaterWorld Six is #1,510 in North America and #15,338 worldwide on the past week's player hours, within the top 69% of ranked servers.

Server facts

How reliably does WaterWorld Six stay online?

As recorded now, WaterWorld Six is not reachable, the last contact having been 45 hours ago. It was up 79% of the time across the last 7 full days: 132 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is WaterWorld Six hosted?

With its NA tag, WaterWorld Six lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 209.126.2.184:28078.

What build of Rust does WaterWorld Six use?

Rust network protocol 2635 and build 168909 on Linux is what WaterWorld Six runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on WaterWorld Six?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 31 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell under half by day 8 in the wipes where it didn't hold.

How often does WaterWorld Six wipe, and on which days?

At the force wipe each month WaterWorld Six wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 27 days 9 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on WaterWorld Six mean?

The game's server browser reads the tags WaterWorld Six publishes: gmvanilla (Game mode): This is vanilla survival; mp250 (Max players): Slots: 250; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does WaterWorld Six appear?

The Rust Server Trends lists that take in WaterWorld Six are: Rust servers with the tutorial, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to WaterWorld Six?

You can connect by pressing F1 in Rust and typing client.connect 209.126.2.184:28078 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^m,NA,^t,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp250
Max players Slots: 250.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^t
Tutorial on You can begin with Facepunch's tutorial if you're new.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.