Station NA-15310 · recording
| DEV | USAF Battlefield
Online NA 208.84.102.73:27015 checked 8m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,310
- top 69% · #1499 in NA
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 02:37 UTC27d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on | DEV | USAF Battlefield?
| DEV | USAF Battlefield runs a procedural map of size 6,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on | DEV | USAF Battlefield?
No gather rate appears in the name of | DEV | USAF Battlefield. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on | DEV | USAF Battlefield right now?
A reading taken now shows 0 players on | DEV | USAF Battlefield, which has 40 slots. The population averaged 0 players over the past week.
How does | DEV | USAF Battlefield rank against other Rust servers?
| DEV | USAF Battlefield is #1,499 in North America and #15,310 worldwide on the past week's player hours, within the top 69% of ranked servers.
Server details
How reliably does | DEV | USAF Battlefield stay online?
As recorded now, | DEV | USAF Battlefield is running. The uptime it reports puts its last restart about 6 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does | DEV | USAF Battlefield hold a steady tick rate?
Its average server fps over the last 48 hours was 144, and it never dropped below 90. At its highest, it carried 210,080 entities: buildings, deployables and the world's other contents. It reached a ceiling of 5,777 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does | DEV | USAF Battlefield run from?
In North America | DEV | USAF Battlefield lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 208.84.102.73:27015.
What build of Rust does | DEV | USAF Battlefield use?
Rust network protocol 2634 and build 166652 on Linux is what | DEV | USAF Battlefield runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on | DEV | USAF Battlefield?
The recent wipes averaged a busiest count of 2 players. 23 hours after the latest wipe, the crowd peaked.
On what timetable does | DEV | USAF Battlefield run its wipes?
The rhythm of | DEV | USAF Battlefield cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 16 hours.
Server tags
What do the server tags on | DEV | USAF Battlefield mean?
The game's server browser reads the tags | DEV | USAF Battlefield publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does | DEV | USAF Battlefield appear?
These Rust Server Trends lists include | DEV | USAF Battlefield: Modded Rust servers, tracked live, Rust battlefield servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to | DEV | USAF Battlefield?
You can connect by pressing F1 in Rust and typing client.connect 208.84.102.73:27015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.