Rust Server TrendsSeismic network · station log
Recording Stations11,637 Players32,155 Active2,791 Wipes · 3 h71 48 h

Station XX-15349 · no signal

Atlas Benchmark 14900KS (temp)

Offline 208.52.153.63:28020 checked 6d ago

Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average
142/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
124/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
14/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average
16/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
12/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average
36/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Atlas Benchmark 14900KS (temp)?

No gather rate appears in the name of Atlas Benchmark 14900KS (temp). The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Atlas Benchmark 14900KS (temp)?

No players are recorded on Atlas Benchmark 14900KS (temp) at this moment; it is offline, and the last sighting was 6 days 18 hours ago. Averaged across the last seven days, the population was 0 players.

How does Atlas Benchmark 14900KS (temp) rank against other Rust servers?

The last seven days of player hours place Atlas Benchmark 14900KS (temp) at #15,349, in the top 69% of all ranked servers.

Server facts

How reliably does Atlas Benchmark 14900KS (temp) stay online?

No contact with Atlas Benchmark 14900KS (temp) right now, and the last recorded contact was 6 days 18 hours ago. 0 of 144 hours in the last 6 full days were up time, 0% of the total. On 22 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Atlas Benchmark 14900KS (temp) hosted?

No region is published by Atlas Benchmark 14900KS (temp). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 208.52.153.63:28020 is the address it uses.

Which Rust version is Atlas Benchmark 14900KS (temp) running?

Rust network protocol 2634 and build 167781 on Linux is what Atlas Benchmark 14900KS (temp) runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does Atlas Benchmark 14900KS (temp) run its wipes?

The rhythm of Atlas Benchmark 14900KS (temp) cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 13 days 12 hours.

Server tags

What do the server tags on Atlas Benchmark 14900KS (temp) mean?

Tags published by Atlas Benchmark 14900KS (temp) and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp0 (Max players): Slots: 0; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Atlas Benchmark 14900KS (temp) appear?

The Rust Server Trends lists that take in Atlas Benchmark 14900KS (temp) are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to Atlas Benchmark 14900KS (temp)?

Enter client.connect 208.52.153.63:28020 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp0
Max players Slots: 0.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.