Rust Server TrendsSeismic network · station log
Recording Stations11,847 Players92,510 Active3,855 Wipes · 3 h385 48 h

Station XX-15955 · no signal

№[7] D2S DEAD EARTH Test Server 1

Offline 208.52.153.33:30015 checked 22d ago

monthly wipes vanillamoddedoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,955
top 72%
Last wipe
27d ago
monthly schedule
Next wipe
7d 3h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15955 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 200 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

wipe-day peak
2players, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:51 UTC FW27d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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46/ 100
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1/ 100
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average
4/ 200
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average
8/ 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA EU · groups of 8+ · monthly · 3 on average
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[EU]FreeFields/Creative/Building/Sandbox EU · groups of 8+ · monthly · 2 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on №[7] D2S DEAD EARTH Test Server 1?

The procedural map on №[7] D2S DEAD EARTH Test Server 1 is size 4,000 with seed 15565093, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on №[7] D2S DEAD EARTH Test Server 1?

No gather rate appears in the name of №[7] D2S DEAD EARTH Test Server 1. Groups hold up to 8 players, which is the default for the game. It plays in build & creative mode, sandbox construction without gathering. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is off: VAC, from Valve.

Player counts

How many players are recorded on №[7] D2S DEAD EARTH Test Server 1 right now?

№[7] D2S DEAD EARTH Test Server 1 is not responding at this moment and is offline, last seen 22 days 3 hours ago.

How does №[7] D2S DEAD EARTH Test Server 1 rank against other Rust servers?

On player hours for the past week, №[7] D2S DEAD EARTH Test Server 1 sits at #15,955, which puts it inside the top 72% of every ranked server.

Server facts

How reliably does №[7] D2S DEAD EARTH Test Server 1 stay online?

№[7] D2S DEAD EARTH Test Server 1 is down at the moment; the last recorded contact was 22 days 3 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does №[7] D2S DEAD EARTH Test Server 1 run from?

Nothing about a region comes from №[7] D2S DEAD EARTH Test Server 1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 208.52.153.33:30015 is the address it uses.

What build of Rust does №[7] D2S DEAD EARTH Test Server 1 use?

Rust network protocol 2634 and build 167058 on Linux is what №[7] D2S DEAD EARTH Test Server 1 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on №[7] D2S DEAD EARTH Test Server 1?

2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe.

How often does №[7] D2S DEAD EARTH Test Server 1 wipe, and on which days?

The force wipe is the only wipe №[7] D2S DEAD EARTH Test Server 1 takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 27 days 20 hours. Its tags state a monthly wipe schedule.

Tags

What do the server tags on №[7] D2S DEAD EARTH Test Server 1 mean?

Tags published by №[7] D2S DEAD EARTH Test Server 1 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp200 (Max players): Slots: 200; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167058 (Build): It runs game build 167058; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does №[7] D2S DEAD EARTH Test Server 1 appear?

The Rust Server Trends lists that take in №[7] D2S DEAD EARTH Test Server 1 are: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers and Rust roleplay server trends. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

What steps get you onto №[7] D2S DEAD EARTH Test Server 1?

You can connect by pressing F1 in Rust and typing client.connect 208.52.153.33:30015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://d2s.tebex.io/.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^m,^v,^r,^c,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp200
Max players Slots: 200.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167058
Build It runs game build 167058.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^r
Roleplay Roleplay is the focus here.
^c
Creative No gathering here: it's sandbox building, so build what you want.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.