Station XX-4497 · recording
№[6] D2S Apocalypse 2X-10X PvE Night Zombies
Online 208.52.153.33:28099 checked 9m ago
- Players now
- 1/ 60
- 2% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 4
- Rank
- #4,497
- top 20%
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 6d 22h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 60 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Thu 16:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
- wipe-day peak
- 8players, last three wipes
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 23 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 19:28 UTC FW28d ago | M0.8▲rising | 8 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?
№[6] D2S Apocalypse 2X-10X PvE Night Zombies runs a procedural map of size 4,000 with seed 1043041674, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?
2x gather is what №[6] D2S Apocalypse 2X-10X PvE Night Zombies runs, judging by its name. Groups hold up to 8 players, which is the default for the game. build & creative is the game mode, sandbox construction without gathering. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?
1 of the 60 slots on №[6] D2S Apocalypse 2X-10X PvE Night Zombies are filled right now. The seven-day average is 0 players, with a peak of 4. The busiest point in the last 48 hours came at 16:00 UTC, averaging 2 players.
How does №[6] D2S Apocalypse 2X-10X PvE Night Zombies rank against other Rust servers?
The last seven days of player hours place №[6] D2S Apocalypse 2X-10X PvE Night Zombies at #4,497, in the top 20% of all ranked servers.
Server details
How reliably does №[6] D2S Apocalypse 2X-10X PvE Night Zombies stay online?
As recorded now, №[6] D2S Apocalypse 2X-10X PvE Night Zombies is running. Its reported uptime points to a restart about 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does №[6] D2S Apocalypse 2X-10X PvE Night Zombies perform under load?
Across the last 48 hours it averaged 30 server fps, with a floor of 29. Buildings, deployables and all the rest of the world's entities brought it to a high of 100,820. It reached a ceiling of 3,382 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is №[6] D2S Apocalypse 2X-10X PvE Night Zombies hosted?
A region is not published by №[6] D2S Apocalypse 2X-10X PvE Night Zombies. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 208.52.153.33:28099.
What build of Rust does №[6] D2S Apocalypse 2X-10X PvE Night Zombies use?
№[6] D2S Apocalypse 2X-10X PvE Night Zombies is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?
The recent wipes averaged a busiest count of 8 players. 23 hours into the latest wipe, the crowd reached its peak.
On what timetable does №[6] D2S Apocalypse 2X-10X PvE Night Zombies run its wipes?
At the force wipe each month №[6] D2S Apocalypse 2X-10X PvE Night Zombies wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 28 days 1 hours. Its tags state a monthly wipe schedule.
Tags
What do the server tags on №[6] D2S Apocalypse 2X-10X PvE Night Zombies mean?
Tags published by №[6] D2S Apocalypse 2X-10X PvE Night Zombies and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp60 (Max players): The server has 60 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^r (Roleplay): This is a roleplay server; ^c (Creative): Build freely in sandbox mode, with no gathering; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does №[6] D2S Apocalypse 2X-10X PvE Night Zombies appear?
These Rust Server Trends lists include №[6] D2S Apocalypse 2X-10X PvE Night Zombies: 2x Rust servers, listed live, Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers, Rust roleplay server trends and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Join the server
How do you connect to №[6] D2S Apocalypse 2X-10X PvE Night Zombies?
To join, enter client.connect 208.52.153.33:28099 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://d2s.tebex.io/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.