Rust Server TrendsSeismic network · station log
Recording Stations11,847 Players98,615 Active3,861 Wipes · 3 h535 48 h

Station XX-4497 · recording

№[6] D2S Apocalypse 2X-10X PvE Night Zombies

Online 208.52.153.33:28099 checked 9m ago

2x monthly wipes vanillamoddedoxide
Connect
Players now
1/ 60
2% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 4
Rank
#4,497
top 20%
Last wipe
28d ago
monthly schedule
Next wipe
6d 22h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-4497 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 60 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Thu 16:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5221:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

wipe-day peak
8players, last three wipes

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 23 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:28 UTC FW28d ago M0.8rising 8 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

№[6] D2S Apocalypse 2X-10X PvE Night Zombies runs a procedural map of size 4,000 with seed 1043041674, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

2x gather is what №[6] D2S Apocalypse 2X-10X PvE Night Zombies runs, judging by its name. Groups hold up to 8 players, which is the default for the game. build & creative is the game mode, sandbox construction without gathering. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

1 of the 60 slots on №[6] D2S Apocalypse 2X-10X PvE Night Zombies are filled right now. The seven-day average is 0 players, with a peak of 4. The busiest point in the last 48 hours came at 16:00 UTC, averaging 2 players.

How does №[6] D2S Apocalypse 2X-10X PvE Night Zombies rank against other Rust servers?

The last seven days of player hours place №[6] D2S Apocalypse 2X-10X PvE Night Zombies at #4,497, in the top 20% of all ranked servers.

Server details

How reliably does №[6] D2S Apocalypse 2X-10X PvE Night Zombies stay online?

As recorded now, №[6] D2S Apocalypse 2X-10X PvE Night Zombies is running. Its reported uptime points to a restart about 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does №[6] D2S Apocalypse 2X-10X PvE Night Zombies perform under load?

Across the last 48 hours it averaged 30 server fps, with a floor of 29. Buildings, deployables and all the rest of the world's entities brought it to a high of 100,820. It reached a ceiling of 3,382 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is №[6] D2S Apocalypse 2X-10X PvE Night Zombies hosted?

A region is not published by №[6] D2S Apocalypse 2X-10X PvE Night Zombies. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 208.52.153.33:28099.

What build of Rust does №[6] D2S Apocalypse 2X-10X PvE Night Zombies use?

№[6] D2S Apocalypse 2X-10X PvE Night Zombies is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

The recent wipes averaged a busiest count of 8 players. 23 hours into the latest wipe, the crowd reached its peak.

On what timetable does №[6] D2S Apocalypse 2X-10X PvE Night Zombies run its wipes?

At the force wipe each month №[6] D2S Apocalypse 2X-10X PvE Night Zombies wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 28 days 1 hours. Its tags state a monthly wipe schedule.

Tags

What do the server tags on №[6] D2S Apocalypse 2X-10X PvE Night Zombies mean?

Tags published by №[6] D2S Apocalypse 2X-10X PvE Night Zombies and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp60 (Max players): The server has 60 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^r (Roleplay): This is a roleplay server; ^c (Creative): Build freely in sandbox mode, with no gathering; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does №[6] D2S Apocalypse 2X-10X PvE Night Zombies appear?

These Rust Server Trends lists include №[6] D2S Apocalypse 2X-10X PvE Night Zombies: 2x Rust servers, listed live, Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers, Rust roleplay server trends and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Join the server

How do you connect to №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

To join, enter client.connect 208.52.153.33:28099 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://d2s.tebex.io/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp60
Max players The server has 60 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^r
Roleplay This is a roleplay server.
^c
Creative Build freely in sandbox mode, with no gathering.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.