Station XX-3089 · recording
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
Online 208.52.153.33:28079 checked 11m ago
- Players now
- 1/ 40
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 6
- Rank
- #3,089
- top 14%
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −3into Mon 00:00 UTC
- Peak · 48 h
- 6most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence
- wipe-day peak
- 10players, last three wipes
Coming wipes
- 8d 23hThu 5 Nov, 19:00 UTCFW
- 36d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW26d ago | M1.0▲rising | 10 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
The procedural map on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is size 4,250 with seed 1704574028, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
You will find no gather rate in the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Groups hold up to 8 players, which is the default for the game. build & creative is the game mode, sandbox construction without gathering. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases right now?
At this moment, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases records 1 players across 40 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 6. The last 48 hours show their highest activity at 21:00 UTC, averaging 6 players.
How does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases rank against other Rust servers?
On player hours for the past week, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases sits at #3,089, which puts it inside the top 14% of every ranked server.
Operator and location
How reliably does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases stay online?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases is up at the moment. Going by the uptime figure it reports, it restarted about 6 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases perform under load?
Its average server fps over the last 48 hours was 30, and it never dropped below 29. The world held up to 141,497 entities at its peak, buildings and deployables included. Its highest memory use was 5,189 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases hosted?
Nothing about a region comes from №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 208.52.153.33:28079 is the address it uses.
What build of Rust does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases use?
On Linux, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
The recent wipes averaged a busiest count of 10 players. 26 hours after the latest wipe, the crowd peaked.
How often does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipe, and on which days?
At the force wipe each month №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 26 days. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases mean?
Tags published by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): Build freely in sandbox mode, with no gathering; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases appear?
The Rust Server Trends lists that take in №[4] D2S WarZone PvE 1000 Zombies Raidable Bases are: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers, Rust roleplay server trends and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
You can connect by pressing F1 in Rust and typing client.connect 208.52.153.33:28079 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://d2s.tebex.io/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.