Station XX-3256 · recording
№[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C
Online 208.52.153.33:28029 checked 12m ago
- Players now
- 1/ 60
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 6
- Rank
- #3,256
- top 15%
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 6d 12h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 60 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +2into Fri 01:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence
- wipe-day peak
- 13players, last three wipes
Coming wipes
- 6d 12hThu 5 Nov, 19:00 UTCFW
- 34d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 22 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 19:28 UTC FW28d ago | M1.1▲rising | 13 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?
The procedural map on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C is size 4,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?
The name of №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C gives no gather rate. Up to 20 players can be in a group. It plays in build & creative mode, sandbox construction without gathering. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is off: VAC, from Valve.
Population
What is the current population on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?
A reading taken now shows 1 players on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C, which has 60 slots. Across seven days this server recorded an average of 1 players and a peak of 6. The busiest point in the last 48 hours came at 02:00 UTC, averaging 3 players.
How does №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C rank against other Rust servers?
The last seven days of player hours place №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C at #3,256, in the top 15% of all ranked servers.
Operator and location
How reliably does №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C stay online?
As recorded now, №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C is running. Going by the uptime figure it reports, it restarted about 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C hold a steady tick rate?
Across the last 48 hours it averaged 30 server fps, with a floor of 29. Buildings, deployables and all the rest of the world's entities brought it to a high of 195,990. Its highest memory use was 4,825 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C hosted?
A region is not published by №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 208.52.153.33:28029 is the address it uses.
Which Rust version is №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C running?
On Linux, №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?
13 players, on average, was the busiest crowd at its recent wipes. 22 hours after the latest wipe, the crowd peaked.
On what timetable does №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C run its wipes?
Once a month №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 28 days 11 hours. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C mean?
These are the tags №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp60 (Max players): The server has 60 slots; ts20 (Group limit): Each team can hold up to 20; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): Creative sandbox: no gathering, build anything; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C appear?
The Rust Server Trends lists that take in №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C are: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers, Rust roleplay server trends and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?
To join, enter client.connect 208.52.153.33:28029 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://d2s.tebex.io/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
