Rust Server TrendsSeismic network · station log
Recording Stations11,662 Players41,782 Active2,976 Wipes · 3 h89 48 h

Station XX-4073 · recording

№[3] D2S Ultimate PvE 1000 Zombies Raidable Base

Online 208.52.153.33:28019 checked 7m ago

monthly wipes moddedoxide
Connect
Players now
1/ 40
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 5
Rank
#4,073
top 18%
Last wipe
26d ago
monthly schedule
Next wipe
8d 16h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-4073 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 23:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123403:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence

wipe-day peak
8players, last three wipes

Coming wipes

  1. 8d 16hThu 5 Nov, 19:00 UTCFW
  2. 36d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 44 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:27 UTC FW26d ago M0.7rising 8 – running 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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the same kind of game, then region, group limit, rate and wipes
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UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA EU · groups of 8+ · monthly · 3 on average
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on №[3] D2S Ultimate PvE 1000 Zombies Raidable Base?

Generated by the game, the map on №[3] D2S Ultimate PvE 1000 Zombies Raidable Base is procedural, size 4,000 with seed 526093423. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on №[3] D2S Ultimate PvE 1000 Zombies Raidable Base?

No gather rate appears in the name of №[3] D2S Ultimate PvE 1000 Zombies Raidable Base. At the game's default, groups can have up to 8 players. In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.

Player counts

How many players are recorded on №[3] D2S Ultimate PvE 1000 Zombies Raidable Base right now?

A reading taken now shows 1 players on №[3] D2S Ultimate PvE 1000 Zombies Raidable Base, which has 40 slots. The seven-day average is 1 players, with a peak of 5. The last 48 hours show their highest activity at 20:00 UTC, averaging 3 players.

How does №[3] D2S Ultimate PvE 1000 Zombies Raidable Base rank against other Rust servers?

The last seven days of player hours place №[3] D2S Ultimate PvE 1000 Zombies Raidable Base at #4,073, in the top 18% of all ranked servers.

Server details

How reliably does №[3] D2S Ultimate PvE 1000 Zombies Raidable Base stay online?

As recorded now, №[3] D2S Ultimate PvE 1000 Zombies Raidable Base is running. Going by the uptime figure it reports, it restarted about 12 hours ago. 163 of 168 hours in the last 7 full days were up time, 97% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does №[3] D2S Ultimate PvE 1000 Zombies Raidable Base hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 26. The world held up to 162,471 entities at its peak, buildings and deployables included. Its highest memory use was 4,504 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does №[3] D2S Ultimate PvE 1000 Zombies Raidable Base run from?

A region is not published by №[3] D2S Ultimate PvE 1000 Zombies Raidable Base. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 208.52.153.33:28019.

Which Rust version is №[3] D2S Ultimate PvE 1000 Zombies Raidable Base running?

№[3] D2S Ultimate PvE 1000 Zombies Raidable Base is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on №[3] D2S Ultimate PvE 1000 Zombies Raidable Base?

On average, the busiest point of its recent wipes drew 8 players. 44 hours after the latest wipe, the crowd peaked.

On what timetable does №[3] D2S Ultimate PvE 1000 Zombies Raidable Base run its wipes?

At the force wipe each month №[3] D2S Ultimate PvE 1000 Zombies Raidable Base wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 26 days 6 hours. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on №[3] D2S Ultimate PvE 1000 Zombies Raidable Base mean?

Tags published by №[3] D2S Ultimate PvE 1000 Zombies Raidable Base and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^r (Roleplay): A server for roleplay; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does №[3] D2S Ultimate PvE 1000 Zombies Raidable Base appear?

You will find №[3] D2S Ultimate PvE 1000 Zombies Raidable Base on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers, Rust roleplay server trends and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Creative ^c, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to №[3] D2S Ultimate PvE 1000 Zombies Raidable Base?

You can connect by pressing F1 in Rust and typing client.connect 208.52.153.33:28019 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://d2s.tebex.io/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^r,^c,^e,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^r
Roleplay A server for roleplay.
^c
Creative No gathering here: it's sandbox building, so build what you want.
^e
Minigames Minigames including arenas, Bedwars and parkour.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.