Station XX-15269 · recording
2x Rust in Hell
Online 208.52.153.221:28115 checked 7m ago
- Players now
- 0/ 250
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,269
- top 68%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 250 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 11 Oct, 12:38 UTC18d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on 2x Rust in Hell?
2x Rust in Hell runs a procedural map of size 3,000 with seed 5, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.
Which settings and rules apply on 2x Rust in Hell?
2x gather is what 2x Rust in Hell runs, judging by its name. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on 2x Rust in Hell?
A reading taken now shows 0 players on 2x Rust in Hell, which has 250 slots. The population averaged 0 players over the past week.
How does 2x Rust in Hell rank against other Rust servers?
On player hours for the past week, 2x Rust in Hell sits at #15,269, which puts it inside the top 68% of every ranked server.
Server details
How reliably does 2x Rust in Hell stay online?
Right now, you can reach 2x Rust in Hell. Its reported uptime points to a restart about 18 days 6 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does 2x Rust in Hell hold a steady tick rate?
The 48-hour average is 55 server fps; 50 is the lowest observed. The world held up to 62,123 entities at its peak, buildings and deployables included. Its highest memory use was 3,681 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does 2x Rust in Hell run from?
Nothing about a region comes from 2x Rust in Hell. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 208.52.153.221:28115.
What build of Rust does 2x Rust in Hell use?
2x Rust in Hell is running Rust network protocol 2634 and build 167398 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on 2x Rust in Hell?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does 2x Rust in Hell wipe, and on which days?
The rhythm of 2x Rust in Hell cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 8 hours is how long the current world has been running.
Tags
What do the server tags on 2x Rust in Hell mean?
Tags published by 2x Rust in Hell and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): 250 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 2x Rust in Hell appear?
You will find 2x Rust in Hell on the following Rust Server Trends lists: 2x Rust servers, listed live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
How to join
What steps get you onto 2x Rust in Hell?
Enter client.connect 208.52.153.221:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.