Station XX-15399 · no signal
Rust In Paradise
Offline 208.52.152.43:28015 checked 1d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,399
- top 69%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 8.6 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 6 Oct, 16:24 UTC21d ago | M0.0▲rising | 1 | – | running | 0 | |
| Mon 28 Sep, 02:28 UTC30d ago | M0.0■steady | 1 | halved by day 1 | 8.6 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust In Paradise?
Rust In Paradise runs a procedural map of size 2,500 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Rust In Paradise?
The name of Rust In Paradise gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Rust In Paradise?
Rust In Paradise is not responding at this moment and is offline, last seen 33 hours ago. The population averaged 0 players over the past week.
How does Rust In Paradise rank against other Rust servers?
On player hours for the past week, Rust In Paradise sits at #15,399, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Rust In Paradise stay online?
As recorded now, Rust In Paradise is not reachable, the last contact having been 33 hours ago. Going by the uptime figure it reports, it restarted about 20 days 8 hours ago. It was up 87% of the time across the last 7 full days: 146 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 28 September 2026.
Does Rust In Paradise hold a steady tick rate?
The 48-hour average is 5 server fps; 5 is the lowest observed. The world held up to 29,170 entities at its peak, buildings and deployables included. It reached a ceiling of 2,402 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Rust In Paradise hosted?
No region is published by Rust In Paradise. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 208.52.152.43:28015.
Which Rust version is Rust In Paradise running?
Rust network protocol 2635 and build 168909 on Linux is what Rust In Paradise runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Rust In Paradise?
The recent wipes averaged a busiest count of 1 players. 5 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
How often does Rust In Paradise wipe, and on which days?
Too few wipes of Rust In Paradise are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 21 days 18 hours.
Server tags
What do the server tags on Rust In Paradise mean?
These are the tags Rust In Paradise publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust In Paradise appear?
You will find Rust In Paradise on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
What steps get you onto Rust In Paradise?
To join, enter client.connect 208.52.152.43:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.