Rust Server TrendsSeismic network · station log
Recording Stations11,714 Players52,441 Active3,325 Wipes · 3 h140 48 h

Station NA-5659 · recording

Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters

Online NA 208.52.152.2:6666 checked 8m ago

quad moddedoxide
Connect
Players now
0/ 5
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 4
Rank
#5,659
top 25% · #941 in NA
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station NA-5659 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 5 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 21:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k29 Sep5 Oct10 Oct16 Oct21 Oct27 Oct

Top 25% of all ranked servers, top 50% in NA, and #349 of the quad servers (top 42%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 01:55 UTC21d ago M0.5rising 3 – running 0
Thu 1 Oct, 18:27 UTC FW26d ago M0.0steady 0 – 4.3 days 0
Tue 29 Sep, 04:23 UTC28d ago M0.6rising 4 held half 2.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
11/ 200
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14/ 400
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID NA · groups of 100+ · 1e+07x · weekly · 7 on average
14/ 100
Old Gits Gaming 1000x OC · quad · 1000x · biweekly · 1 on average
1/ 100
517/ 700
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

Generated by the game, the map on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is procedural, size 2,000 with seed 666. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.

Which settings and rules apply on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

No gather rate appears in the name of Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. You can have up to 4 players in a group (quad). In minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters right now?

A reading taken now shows 0 players on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, which has 5 slots. Across seven days this server recorded an average of 0 players and a peak of 4. The busiest point in the last 48 hours came at 17:00 UTC, averaging 1 players.

How does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters rank against other Rust servers?

Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is #941 in North America and #5,659 worldwide on the past week's player hours, within the top 25% of ranked servers. Within quad, it places #349.

Operator and location

How reliably does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters stay online?

Right now, you can reach Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. Going by the uptime figure it reports, it restarted about 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 144, or 86% of the time. 29 September 2026 is when Rust Server Trends first recorded it.

Does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters hold a steady tick rate?

Across the last 48 hours it averaged 235 server fps, with a floor of 227. Buildings, deployables and all the rest of the world's entities brought it to a high of 1,750. Memory use peaked at 2,220 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters hosted?

In North America Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 208.52.152.2:6666.

Which Rust version is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters running?

Rust network protocol 2635 and build 168909 on Windows is what Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 22 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters run its wipes?

There is no next wipe to predict at Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 21 days 22 hours.

Tags

What do the server tags on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters mean?

The game's server browser reads the tags Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters publishes: gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): The server has 5 slots; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters appear?

The Rust Server Trends lists that take in Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters are: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: Quad.

Connecting

How do you connect to Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

Enter client.connect 208.52.152.2:6666 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/4cvsyzC8wq is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^e,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp5
Max players The server has 5 slots.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.