Station NA-5659 · recording
Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters
Online NA 208.52.152.2:6666 checked 8m ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 4
- Rank
- #5,659
- top 25% · #941 in NA
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 21:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 50% in NA, and #349 of the quad servers (top 42%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 6 Oct, 01:55 UTC21d ago | M0.5▲rising | 3 | – | running | 0 | |
| Thu 1 Oct, 18:27 UTC FW26d ago | M0.0■steady | 0 | – | 4.3 days | 0 | |
| Tue 29 Sep, 04:23 UTC28d ago | M0.6▲rising | 4 | held half | 2.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
Generated by the game, the map on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is procedural, size 2,000 with seed 666. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.
Which settings and rules apply on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
No gather rate appears in the name of Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. You can have up to 4 players in a group (quad). In minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters right now?
A reading taken now shows 0 players on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, which has 5 slots. Across seven days this server recorded an average of 0 players and a peak of 4. The busiest point in the last 48 hours came at 17:00 UTC, averaging 1 players.
How does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters rank against other Rust servers?
Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is #941 in North America and #5,659 worldwide on the past week's player hours, within the top 25% of ranked servers. Within quad, it places #349.
Operator and location
How reliably does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters stay online?
Right now, you can reach Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. Going by the uptime figure it reports, it restarted about 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 144, or 86% of the time. 29 September 2026 is when Rust Server Trends first recorded it.
Does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters hold a steady tick rate?
Across the last 48 hours it averaged 235 server fps, with a floor of 227. Buildings, deployables and all the rest of the world's entities brought it to a high of 1,750. Memory use peaked at 2,220 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters hosted?
In North America Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 208.52.152.2:6666.
Which Rust version is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters running?
Rust network protocol 2635 and build 168909 on Windows is what Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 22 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters run its wipes?
There is no next wipe to predict at Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 21 days 22 hours.
Tags
What do the server tags on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters mean?
The game's server browser reads the tags Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters publishes: gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): The server has 5 slots; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters appear?
The Rust Server Trends lists that take in Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters are: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: Quad.
Connecting
How do you connect to Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
Enter client.connect 208.52.152.2:6666 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/4cvsyzC8wq is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
