Rust Server TrendsSeismic network · station log
Recording Stations11,646 Players42,725 Active3,027 Wipes · 3 h89 48 h

Station XX-15338 · recording

Freddies Hell Re-Run

Online 208.52.146.13:10015 checked 10m ago

monthly wipes vanillamoddedoxide
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
25d ago
monthly schedule
Next wipe
7d 10h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15338 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123409:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

usual gap
1.7 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
4players, last three wipes

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 15:49 UTC25d ago M0.0rising 3 – running 2
Thu 24 Sep, 20:31 UTC34d ago M0.3rising 4 – 8.8 days 2
Wed 23 Sep, 16:15 UTC35d ago M0.5rising 4 – 1.2 days 1
Tue 22 Sep, 00:15 UTC37d ago M0.0steady 3 – 1.7 days 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
46/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 79 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 71 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 64 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Freddies Hell Re-Run?

Generated by the game, the map on Freddies Hell Re-Run is procedural, size 3,300 with seed 1. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Freddies Hell Re-Run?

No gather rate appears in the name of Freddies Hell Re-Run. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Freddies Hell Re-Run?

0 of the 20 slots on Freddies Hell Re-Run are filled right now. The seven-day average for this server is 0 players.

How does Freddies Hell Re-Run rank against other Rust servers?

On player hours for the past week, Freddies Hell Re-Run sits at #15,338, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does Freddies Hell Re-Run stay online?

As recorded now, Freddies Hell Re-Run is running. Its reported uptime points to a restart about 38 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 21 September 2026 is when Rust Server Trends first recorded it.

Does Freddies Hell Re-Run hold a steady tick rate?

The 48-hour average is 109 server fps; 76 is the lowest observed. At its highest, it carried 57,673 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,737 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Freddies Hell Re-Run hosted?

A region is not published by Freddies Hell Re-Run. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 208.52.146.13:10015.

What build of Rust does Freddies Hell Re-Run use?

Rust network protocol 2634 and build 167398 on Linux is what Freddies Hell Re-Run runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Freddies Hell Re-Run?

On average, the busiest point of its recent wipes drew 4 players. 25 hours into the latest wipe, the crowd reached its peak.

How often does Freddies Hell Re-Run wipe, and on which days?

The force wipe is the only wipe Freddies Hell Re-Run takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 25 days 16 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on Freddies Hell Re-Run mean?

The game's server browser reads the tags Freddies Hell Re-Run publishes: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): 20 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Freddies Hell Re-Run appear?

These Rust Server Trends lists include Freddies Hell Re-Run: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

What steps get you onto Freddies Hell Re-Run?

Enter client.connect 208.52.146.13:10015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players 20 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.