Rust Server TrendsSeismic network · station log
Recording Stations11,682 Players55,436 Active3,376 Wipes · 3 h99 48 h

Station XX-15399 · recording

[RD] TEST SERVER

Online 208.103.169.136:28010 checked 12m ago

quad monthly wipes moddedoxide
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,399
top 69%
Last wipe
25d ago
monthly schedule
Next wipe
8d 8h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15399 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123411:0015:0019:0000:0004:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304011:0015:0019:0000:0004:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, and #629 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence

usual gap
7.1 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 4

Coming wipes

  1. 8d 8hThu 5 Nov, 19:00 UTCFW
  2. 36d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 15:31 UTC25d ago M0.0rising 1 – running 0
Fri 25 Sep, 13:59 UTC32d ago M0.0rising 1 halved by day 4 7.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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3/ 200
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2/ 101
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0/ 100
WIPED ●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTree NA · quad · monthly · 1 on average
1/ 75
[EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP Wipes EU · quad · monthly · 116 on average
75/ 250
[TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar için EU · quad · monthly · 81 on average
151/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [RD] TEST SERVER?

A custom map of size 5,200 runs on [RD] TEST SERVER, with its file published for download from this page.

Which settings and rules apply on [RD] TEST SERVER?

No gather rate appears in the name of [RD] TEST SERVER. The limit for a group is 4 players (quad). It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on [RD] TEST SERVER?

0 players are on [RD] TEST SERVER as of now. The seven-day average for this server is 0 players.

How does [RD] TEST SERVER rank against other Rust servers?

Over the last seven days, [RD] TEST SERVER recorded enough player hours to reach #15,399 worldwide, placing it in the top 69% of all ranked servers. The ranking for quad puts it at #629.

Server facts

How reliably does [RD] TEST SERVER stay online?

Right now, you can reach [RD] TEST SERVER. Going by the uptime figure it reports, it restarted about 21 hours ago. It was up 33% of the time across the last 7 full days: 56 of 168 hours. 20 September 2026 is when Rust Server Trends first recorded it.

How well does [RD] TEST SERVER perform under load?

Across the last 48 hours it averaged 30 server fps, with a floor of 30. The world held up to 49,781 entities at its peak, buildings and deployables included. It reached a ceiling of 5,003 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [RD] TEST SERVER run from?

A region is not published by [RD] TEST SERVER. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 208.103.169.136:28010.

Which Rust version is [RD] TEST SERVER running?

On Linux, [RD] TEST SERVER runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [RD] TEST SERVER?

On average, the busiest point of its recent wipes drew 1 players. 46 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.

How often does [RD] TEST SERVER wipe, and on which days?

At the force wipe each month [RD] TEST SERVER wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 25 days 18 hours. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on [RD] TEST SERVER mean?

Tags published by [RD] TEST SERVER and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): Slots: 0; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; rustmaps (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [RD] TEST SERVER appear?

You will find [RD] TEST SERVER on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

How to join

How do you connect to [RD] TEST SERVER?

Enter client.connect 208.103.169.136:28010 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://rustdecay.com/.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,gmrust,cs168909,ts4,^o^z,rustmaps

Game

gmrust
Game mode You'll find standard Rust survival here.
mp0
Max players Slots: 0.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Other

rustmaps
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.