Rust Server TrendsSeismic network · station log
Recording Stations11,596 Players34,117 Active2,818 Wipes · 3 h67 48 h

Station XX-6271 · recording

Divine Nation

Online 207.48.196.211:28015 checked 10m ago

Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#6,271
top 28%
Last wipe
26d ago
no schedule published
Next wipe
8d 14h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-6271 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 09:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

wipe-day peak
2players, last three wipes

Coming wipes

  1. 8d 14hThu 5 Nov, 19:00 UTCFW
  2. 36d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:40 UTC FW26d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 532 on average
216/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 327 on average
14/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 325 on average
17/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
125/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average
43/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
39/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Divine Nation?

The procedural map on Divine Nation is size 4,000 with seed 12619, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Divine Nation?

The name of Divine Nation gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Divine Nation?

0 of the 75 slots on Divine Nation are filled right now. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours came at 05:00 UTC, averaging 1 players.

How does Divine Nation rank against other Rust servers?

Over the last seven days, Divine Nation recorded enough player hours to reach #6,271 worldwide, placing it in the top 28% of all ranked servers.

Operator and location

How reliably does Divine Nation stay online?

Divine Nation is up at the moment. Its reported uptime points to a restart about 4 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Divine Nation perform under load?

Its average server fps over the last 48 hours was 109, and it never dropped below 87. Buildings, deployables and all the rest of the world's entities brought it to a high of 93,556. Memory use peaked at 3,539 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Divine Nation hosted?

A region is not published by Divine Nation. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 207.48.196.211:28015.

What build of Rust does Divine Nation use?

On Linux, Divine Nation runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Divine Nation?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 1 hours after the wipe.

How often does Divine Nation wipe, and on which days?

The force wipe is the only wipe Divine Nation takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 26 days 9 hours.

Lists and tags

What do the server tags on Divine Nation mean?

Tags published by Divine Nation and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp75 (Max players): Slots: 75; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Divine Nation appear?

You will find Divine Nation on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto Divine Nation?

Enter client.connect 207.48.196.211:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://divinenation.com.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp75
Max players Slots: 75.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.