Station XX-6271 · recording
Divine Nation
Online 207.48.196.211:28015 checked 10m ago
- Players now
- 0/ 75
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,271
- top 28%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- 8d 14h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 75 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Mon 09:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 8d 14hThu 5 Nov, 19:00 UTCFW
- 36d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 19:40 UTC FW26d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Divine Nation?
The procedural map on Divine Nation is size 4,000 with seed 12619, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Divine Nation?
The name of Divine Nation gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Divine Nation?
0 of the 75 slots on Divine Nation are filled right now. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours came at 05:00 UTC, averaging 1 players.
How does Divine Nation rank against other Rust servers?
Over the last seven days, Divine Nation recorded enough player hours to reach #6,271 worldwide, placing it in the top 28% of all ranked servers.
Operator and location
How reliably does Divine Nation stay online?
Divine Nation is up at the moment. Its reported uptime points to a restart about 4 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Divine Nation perform under load?
Its average server fps over the last 48 hours was 109, and it never dropped below 87. Buildings, deployables and all the rest of the world's entities brought it to a high of 93,556. Memory use peaked at 3,539 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Divine Nation hosted?
A region is not published by Divine Nation. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 207.48.196.211:28015.
What build of Rust does Divine Nation use?
On Linux, Divine Nation runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Divine Nation?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 1 hours after the wipe.
How often does Divine Nation wipe, and on which days?
The force wipe is the only wipe Divine Nation takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 26 days 9 hours.
Lists and tags
What do the server tags on Divine Nation mean?
Tags published by Divine Nation and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp75 (Max players): Slots: 75; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Divine Nation appear?
You will find Divine Nation on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto Divine Nation?
Enter client.connect 207.48.196.211:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://divinenation.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.