Station XX-15490 · no signal
dill.moe
Offline 207.231.82.103:28015 checked 34d ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,490
- top 70%
- Last wipe
- 36d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on dill.moe?
The procedural map on dill.moe is size 4,500 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on dill.moe?
The name of dill.moe gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on dill.moe right now?
No players are recorded on dill.moe at this moment; it is offline, and the last sighting was 34 days 17 hours ago.
How does dill.moe rank against other Rust servers?
On player hours for the past week, dill.moe sits at #15,490, which puts it inside the top 70% of every ranked server.
Server details
How reliably does dill.moe stay online?
dill.moe is down at the moment; the last recorded contact was 34 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 21 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is dill.moe hosted?
A region is not published by dill.moe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 207.231.82.103:28015 is the address it uses.
What build of Rust does dill.moe use?
On Linux, dill.moe runs Rust network protocol 2633 and build 165217. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does dill.moe wipe, and on which days?
The rhythm of dill.moe cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 36 days 12 hours.
Server tags
What do the server tags on dill.moe mean?
Tags published by dill.moe and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does dill.moe appear?
You will find dill.moe on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
How do you connect to dill.moe?
To join, enter client.connect 207.231.82.103:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.