Station XX-12252 · recording
Dook's Dungeon
Online 207.216.54.49:28025 checked 10m ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,252
- top 55%
- Last wipe
- 49d ago
- monthly schedule
- Next wipe
- 7d 6h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Dook's Dungeon?
Generated by the game, the map on Dook's Dungeon is procedural, size 4,500 with seed 1337420. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Dook's Dungeon?
You will find no gather rate in the name of Dook's Dungeon. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Dook's Dungeon right now?
0 of the 500 slots on Dook's Dungeon are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does Dook's Dungeon rank against other Rust servers?
The last seven days of player hours place Dook's Dungeon at #12,252, in the top 55% of all ranked servers.
Operator and location
How reliably does Dook's Dungeon stay online?
Dook's Dungeon is up at the moment. Going by the uptime figure it reports, it restarted about 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 166, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Does Dook's Dungeon hold a steady tick rate?
The 48-hour average is 119 server fps; 49 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 124,038. Memory use peaked at 3,686 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Dook's Dungeon run from?
Nothing about a region comes from Dook's Dungeon. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 207.216.54.49:28025.
What build of Rust does Dook's Dungeon use?
Rust network protocol 2635 and build 168909 on Linux is what Dook's Dungeon runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does Dook's Dungeon run its wipes?
An estimate from the force wipe gives Dook's Dungeon's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 49 days 10 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on Dook's Dungeon mean?
The game's server browser reads the tags Dook's Dungeon publishes: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server has 500 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Dook's Dungeon appear?
These Rust Server Trends lists include Dook's Dungeon: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which person or group runs Dook's Dungeon?
One operator most likely runs these: Dook's Dungeon and 1 other server we track, all publishing a keithscomputers.ca hostname.
Join the server
What steps get you onto Dook's Dungeon?
To join, enter client.connect 207.216.54.49:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/bG9qzKBW is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.