Rust Server TrendsSeismic network · station log
Recording Stations11,762 Players65,727 Active3,483 Wipes · 3 h193 48 h

Station XX-8288 · recording

Terabit.io

Online 207.174.41.154:28015 checked 8m ago

Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 2
Rank
#8,288
top 37%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-8288 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Tue 15:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5213:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.9 daysbetween real wipes
on rhythm
80%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 21:12 UTC6d ago M0.0rising 1 – running 0
Thu 15 Oct, 23:39 UTC13d ago M0.0rising 1 halved by day 2 6.9 days 0
Fri 9 Oct, 20:07 UTC19d ago M0.0rising 1 halved by day 1 6.1 days 0
Thu 1 Oct, 21:06 UTC FW27d ago M0.0steady 0 – 8 days 0
Thu 24 Sep, 21:06 UTC34d ago M0.0rising 1 halved by day 2 7 days 0
Fri 18 Sep, 02:56 UTC41d ago M0.0rising 1 halved by day 2 6.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
513/ 525
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
380/ 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
49/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
49/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
54/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average
167/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Terabit.io?

The procedural map on Terabit.io is size 3,500 with seed 1330446348, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Terabit.io?

No gather rate appears in the name of Terabit.io. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Terabit.io?

A reading taken now shows 0 players on Terabit.io, which has 40 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 1 players.

How does Terabit.io rank against other Rust servers?

On player hours for the past week, Terabit.io sits at #8,288, which puts it inside the top 37% of every ranked server.

Operator and location

How reliably does Terabit.io stay online?

Right now, you can reach Terabit.io. Its reported uptime points to a restart about 6 days 12 hours ago. 158 of 168 hours in the last 7 full days were up time, 94% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does Terabit.io hold a steady tick rate?

Across the last 48 hours it averaged 203 server fps, with a floor of 170. The world held up to 70,602 entities at its peak, buildings and deployables included. It reached a ceiling of 3,310 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Terabit.io hosted?

No region is published by Terabit.io. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 207.174.41.154:28015.

Which Rust version is Terabit.io running?

Rust network protocol 2635 and build 168909 on Linux is what Terabit.io runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Terabit.io?

On average, the busiest point of its recent wipes drew 1 players. 15 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

On what timetable does Terabit.io run its wipes?

There is no next wipe to predict at Terabit.io, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 6 days 14 hours.

Server tags

What do the server tags on Terabit.io mean?

The game's server browser reads the tags Terabit.io publishes: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Terabit.io appear?

The Rust Server Trends lists that take in Terabit.io are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connecting

What steps get you onto Terabit.io?

Enter client.connect 207.174.41.154:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players The server has 40 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.