Rust Server TrendsSeismic network · station log
Recording Stations11,679 Players49,738 Active3,164 Wipes · 3 h118 48 h

Station XX-15335 · recording

POOPOOLOOPOO

Online 207.174.104.89:21001 checked 7m ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15335 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average
232/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
310/ 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
24/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
24/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
50/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average
142/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on POOPOOLOOPOO?

The procedural map on POOPOOLOOPOO is size 3,000 with seed 1, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on POOPOOLOOPOO?

You will find no gather rate in the name of POOPOOLOOPOO. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on POOPOOLOOPOO?

At this moment, POOPOOLOOPOO records 0 players across 10 slots. The seven-day average for this server is 0 players.

How does POOPOOLOOPOO rank against other Rust servers?

The last seven days of player hours place POOPOOLOOPOO at #15,335, in the top 69% of all ranked servers.

Server facts

How reliably does POOPOOLOOPOO stay online?

As recorded now, POOPOOLOOPOO is running. Going by the uptime figure it reports, it restarted about 8 days 15 hours ago. It was up 90% of the time across the last 7 full days: 151 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 20 October 2026.

How well does POOPOOLOOPOO perform under load?

Across the last 48 hours it averaged 145 server fps, with a floor of 119. At its highest, it carried 47,419 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,669 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is POOPOOLOOPOO hosted?

Nothing about a region comes from POOPOOLOOPOO. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 207.174.104.89:21001 is the address it uses.

Which Rust version is POOPOOLOOPOO running?

Rust network protocol 2634 and build 167781 on Linux is what POOPOOLOOPOO runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does POOPOOLOOPOO run its wipes?

Too few wipes of POOPOOLOOPOO are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 9 days 5 hours.

Lists and tags

What do the server tags on POOPOOLOOPOO mean?

Tags published by POOPOOLOOPOO and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does POOPOOLOOPOO appear?

These Rust Server Trends lists include POOPOOLOOPOO: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to POOPOOLOOPOO?

Enter client.connect 207.174.104.89:21001 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.